Animated Armor

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Animated Armor"
level: "Creature 2"
alignment: "N"
size: "Medium"
trait_03: "Construct"
trait_04: "Mindless"
perception:
  - name: "Perception"
    desc: "Perception +6; __darkvision__;"
skills:
  - name: "Skills"
    desc: "__Athletics__: +9 (1d20+9); "
abilityMods: [3, -3, 4, -5, 0, -5]
 
abilities_mid:
  - name: "Construct Armor"
    desc: "  Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13."
 
speed: 20 feet
 
ac: 17
armorclass:
  - name: AC
    desc: "17;  (13 when broken); __Fort__: +10 (1d20+10); __Ref__: +3 (1d20+3); __Will__: +4 (1d20+4);"
health:
  - name: HP
    desc: "20;  __Immunities__ bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious;"
 
 
attacks:
  - name: Melee
    desc: "⬻ glaive +11 ([[deadly|deadly 1d8]], [[forceful]], [[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (1d8+4) slashing"
  - name: Melee
    desc: "⬻ gauntlet +9 ([[agile]], [[free-hand]], [[magical]]); __Damage__ 1 (1d6+4) bludgeoning"
 
sourcebook: "_Bestiary_, page 20."

Encounter

name: Animated Armor
creatures:
  - 1: Animated Armor