columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Viper"level: "Creature -1"alignment: "N"size: "Tiny"trait_03: "Animal"perception: - name: "Perception" desc: "Perception +5; __low-light vision__, __imprecise scent 30__;"skills: - name: "Skills" desc: "__Acrobatics__: +5 (1d20+5); __Athletics__: +1 (1d20+1), (Athletics: +4 (1d20+4) to Climb); __Stealth__: +5 (1d20+5); __Survival__: +3 (1d20+3); "abilityMods: [-3, 4, 0, -4, 1, -2]abilities_mid: - name: "Slink" desc: "⬲ __Trigger__ A creature ends its movement adjacent to the viper or within the viper's space. __Effect__ The viper [[Stride|Strides]], Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions."abilities_bot: - name: "Viper Venom" desc: " ([[poison]]); __Saving Throw__ DC 16 Fortitude. __Maximum Duration__ 4 rounds __Stage 1__ 1 (1d8) poison. (1 round)"speed: 20 feet, climb 20 feet, swim 20 feetac: 15armorclass: - name: AC desc: "15; __Fort__: +2 (1d20+2); __Ref__: +7 (1d20+7); __Will__: +5 (1d20+5);"health: - name: HP desc: "8; "attacks: - name: Melee desc: "⬻ fangs +8 ([[agile]], [[finesse]]); __Damage__ 1 (1d8-3) piercing plus viper venom"sourcebook: "_Bestiary_, page 302."