Lion
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Lion"
level: "Creature 3"
alignment: "N"
size: "Large"
trait_03: "Animal"
perception:
- name: "Perception"
desc: "Perception +9; __low-light vision__, __imprecise scent 30__;"
skills:
- name: "Skills"
desc: "__Acrobatics__: +8 (1d20+8); __Athletics__: +11 (1d20+11); __Stealth__: +10 (1d20+10); "
abilityMods: [4, 3, 2, -4, 2, -2]
abilities_bot:
- name: "Pack Attack"
desc: " The lion deals 1 (1d4) extra damage to any creature that's within reach of at least two of the lion's allies."
- name: "Pounce"
desc: "⬻ The lion [[Stride|Strides]] and makes a [[Strike]] at the end of that movement. If the lion began this action [[hidden|hidden]], it remains [[hidden|hidden]] until after the ability's [[Strike]]."
- name: "Sneak Attack"
desc: " The lion deals 1 (1d6) extra precision damage to [[flat-footed|flat-footed]] creatures."
speed: 30 feet
ac: 19
armorclass:
- name: AC
desc: "19; __Fort__: +9 (1d20+9); __Ref__: +10 (1d20+10); __Will__: +7 (1d20+7);"
health:
- name: HP
desc: "45; "
attacks:
- name: Melee
desc: "⬻ jaws +11 __Damage__ 1 (1d10+6) piercing plus Grab"
- name: Melee
desc: "⬻ claw +11 ([[agile]]); __Damage__ 1 (1d8+6) slashing"
sourcebook: "_Bestiary_, page 52."
Encounter
name: Lion
creatures:
- 1: Lion