Scrolls

Random scroll

dice: [[Scrolls#^randomscroll|^randomscroll]]

RollScroll
1Unclean: dice: [[Scrolls\#^unclean]]
2Sacred: dice: [[Scrolls\#^sacred]]
^randomscroll

Unclean scrolls

dice: [[Scrolls#^unclean|^unclean]]

NameDescription
Palms Open the Southern GateA ball of fire hits dice: 1d2 creatures, dealing dice: 1d8 damage per creature.
Tongue of ErisA creature of your choice is confused for 10 minutes.
Of-If-Kin-EsisMove an object up to dice: 1d10 x10 feet for dice: 1d6 minutes.
Lucy-fires LevitationHover for Presence + dice: 1d10 rounds.
Daemon of CapillariesOne creature suffocates for dice: 1d6 rounds, losing dice: 1d4 HP per round.
Nine Violet Signs Unknot the StormProduce dice: 1d2 lightning bolts dealing dice: 1d6 damage each.
Foul PsychopompSummon dice: [[Mörk Borg Rules\#^summoned]]
Metzhuotl Blind Your EyeA creature becomes invisible for dice: 1d6 rounds or until it is damaged, attacking/defending with DR6.
Eyelid Blinds the Minddice: 1d4 creatures fall asleep for one hour unless they succeed a DR14 test.
DeathAll creatures within 30 feet lose a total of dice: 4d10 HP.
^unclean

Sacred Scrolls

dice: [[Scrolls#^sacred|^sacred]]

NameDescription
Grace of a Dead Saintdice: 1d2 creatures regain dice: 1d10 HP each
Grace for a SinnerA creature of your choice gets +d6 on one roll (damage, tests, etc)
Whispers Pass the GateAsk three questions to a deceased creature
Aegis of SorrowA creature of your choice gains dice: 2d6 extra HP for 10 rounds.
Unmet FateOne creature, dead for no more than a week, is awakened with terrible memories.
Bestial SpeechYou may speak with animals for dice: 1d20 minutes.
False Dawn/Night’s ChariotLight or pitch black for dice: 3d10 minutes.
Hermetic StepYou find all traps in your path for dice: 2d10 minutes.
Roskoe’s Consuming Glaredice: 1d4 creatures lose dice: 1d8 HP each.
Gnochian SyntarOne creature blindly obeys a single command.
^sacred