Crimson Worm

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Crimson Worm"
level: "Creature 18"
rare_03: "Rare"
alignment: "N"
size: "Gargantuan"
trait_04: "Beast"
trait_05: "Fire"
perception:
  - name: "Perception"
    desc: "Perception +25; __darkvision__, __imprecise [[tremorsense]] 100__;"
skills:
  - name: "Skills"
    desc: "__Athletics__: +38 (1d20+38); "
abilityMods: [10, -1, 9, -3, -1, -1]
 
abilities_mid:
  - name: "Fire Healing"
    desc: "  As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical [[fire]] effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal."
  - name: "Inexorable"
    desc: "  The crimson worm recovers from the [[paralyzed|paralyzed]], [[slowed|slowed]], and [[stunned|stunned]] conditions at the end of its turn. It's also immune to penalties to its Speeds and the [[immobilized|immobilized]] condition, and it ignores [[terrain|difficult terrain]] and [[terrain|greater difficult terrain]]."
  - name: "Shake It Off"
    desc: "⬲ __Frequency__ once per day __Trigger__ The crimson worm would be affected by a condition or adverse effect (such as baleful polymorph). __Effect__  The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way."
abilities_bot:
  - name: "Breath Weapon"
    desc: "⬺ ([[evocation]], [[fire]], [[primal]]);  The crimson worm breathes a blast of flame in a 60-foot cone that deals 1 (18d6) fire damage to all creatures in the area (DC 41 basic Reflex save). It can't use Breath Weapon again for 1 (1d4) rounds."
  - name: "Crimson Worm Venom"
    desc: " ([[poison]]);  __Saving Throw__ DC 41 Fortitude. __Maximum Duration__ 6 rounds __Stage 1__ 1 (1d6) poison damage and [[drained|drained 1]] , (1 round) __Stage 2__ 1 (2d6) poison damage and [[drained|drained 1]] (1 round) __Stage 3__ 1 (2d6) poison damage and [[drained|drained 2]]. (1 round)"
  - name: "Fast Swallow"
    desc: "⬲ __Trigger__ The worm Grabs a creature. __Effect__  The worm uses Swallow Whole."
  - name: "Rock Tunneler"
    desc: "  A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does."
  - name: "Swallow Whole"
    desc: "⬻  Huge, 1 (3d10+10) bludgeoning plus 1 (2d6) fire, Rupture 36."
  - name: "Thrash"
    desc: "⬺  The worm makes a [[Strike]] once against each creature in its reach. It can [[Strike]] up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks."
 
speed: 40 feet, burrow 40 feet, swim 20 feet
 
ac: 40
armorclass:
  - name: AC
    desc: "40; __Fort__: +36 (1d20+36); __Ref__: +25 (1d20+25); __Will__: +27 (1d20+27);"
health:
  - name: HP
    desc: "410;  __Immunities__ fire; __Weaknesses__ cold 15;"
 
 
attacks:
  - name: Melee
    desc: "⬻ jaws +36 ([[deadly|deadly 3d10]], [[fire]], [[reach|reach 20 feet]]); __Damage__ 1 (3d10+18) piercing plus 1 (2d6) fire and [[Improved Grab]]"
  - name: Melee
    desc: "⬻ stinger +36 ([[agile]], [[fire]], [[poison]], [[reach|reach 20 feet]]); __Damage__ 1 (2d12+18) piercing plus 1 (2d6) fire and crimson worm venom"
  - name: Melee
    desc: "⬻ body +34 ([[fire]], [[reach|reach 15 feet]]); __Damage__ 1 (2d10+16) bludgeoning plus 1 (2d6) fire"
 
sourcebook: "_Bestiary_, page 59."

Encounter

name: Crimson Worm
creatures:
  - 1: Crimson Worm