Sea Devil Brute
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Sea Devil Brute"
level: "Creature 4"
alignment: "LE"
size: "Medium"
trait_03: "Amphibious"
trait_04: "Devil"
trait_05: "Humanoid"
trait_06: "Sea"
perception:
- name: "Perception"
desc: "Perception +7; __darkvision__, __wavesense 30__;"
languages: "Aquan; shark commune 150 feet;"
skills:
- name: "Skills"
desc: "__Athletics__: +12 (1d20+12), (Athletics: +15 (1d20+15) to Swim); __Intimidation__: +9 (1d20+9); __Survival__: +9 (1d20+9); "
abilityMods: [4, 1, 3, 0, 1, 0]
abilities_top:
- name: "Shark Commune"
desc: " ([[mental]], [[telepathy]]); The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\""
- name: Items
desc: "trident;"
abilities_bot:
- name: "Blood Frenzy"
desc: "⭓ ([[rage]]); As sea devil scout, 11 temporary HP."
- name: "Bloodletting"
desc: " When the sea devil deals piercing or slashing damage, it also deals 1 (1d4) [[persistent damage|persistent bleed damage]] if the target was [[flat-footed|flat-footed]] or if the attack was a critical hit."
- name: "Unimpeded Throw"
desc: " A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment."
speed: 25 feet, swim 35 feet
ac: 21
armorclass:
- name: AC
desc: "21; __Fort__: +13 (1d20+13); __Ref__: +11 (1d20+11); __Will__: +9 (1d20+9);"
health:
- name: HP
desc: "60; "
attacks:
- name: Melee
desc: "⬻ trident +14 __Damage__ 1 (1d8+8) piercing"
- name: Melee
desc: "⬻ claw +14 ([[agile]]); __Damage__ 1 (1d6+6) slashing"
- name: Melee
desc: "⬻ jaws +14 __Damage__ 1 (1d8+6) piercing"
- name: Ranged
desc: "⬻ trident +11 ([[thrown|thrown 20 feet]]); __Damage__ 1 (1d8+8) piercing"
sourcebook: "_Bestiary_, page 287."
Encounter
name: Sea Devil Brute
creatures:
- 1: Sea Devil Brute