columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Sewer Ooze"level: "Creature 1"alignment: "N"size: "Medium"trait_03: "Mindless"trait_04: "Ooze"perception: - name: "Perception" desc: "Perception +3; __motion sense 60__, __no vision__;"skills: - name: "Skills" desc: "__Stealth__: +1 (1d20+1), (Stealth: +4 (1d20+4) in sewers); "abilityMods: [2, -5, 4, -5, 0, -5]abilities_top: - name: "Motion Sense" desc: " A sewer ooze can sense nearby motion through vibration and air movement."abilities_bot: - name: "Filth Wave" desc: "⬻ __Frequency__ once per minute __Effect__ The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1 (1d4) acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls [[prone|prone]]). A creature can spend an [[Interact]] action to clean someone off, decreasing the Speed penalty by 5 feet with each action."speed: 10 feetac: 8armorclass: - name: AC desc: "8; __Fort__: +9 (1d20+9); __Ref__: +1 (1d20+1); __Will__: +3 (1d20+3);"health: - name: HP desc: "40; "attacks: - name: Melee desc: "⬻ pseudopod +9 __Damage__ 1 (1d6+1) bludgeoning plus 1 (1d4) acid"sourcebook: "_Bestiary_, page 254."