columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Sinspawn"level: "Creature 2"alignment: "NE"size: "Medium"trait_03: "Aberration"perception: - name: "Perception" desc: "Perception +10; __darkvision__, __imprecise sin scent 30__;"languages: "Aklo; "skills: - name: "Skills" desc: "__Acrobatics__: +9 (1d20+9); __Athletics__: +8 (1d20+8); __Stealth__: +9 (1d20+9); __Survival__: +6 (1d20+6); "abilityMods: [4, 3, 4, 0, 2, 1]abilities_top: - name: "Sin Scent" desc: " A sinspawn can smell creatures that reflect its sin, as the [[scent]] ability. The GM determines which creatures are appropriately sinful." - name: Items desc: "one weapon determined by its sin;"abilities_mid: - name: "Attack of Opportunity" desc: "⬲ "abilities_bot: - name: "Sinful Bite" desc: " ([[arcane]], [[emotion]], [[mental]]); A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.\n__Success__ [[Sickened|Sickened 1]].\n__Critical Success__ Unaffected.\n__Failure__ [[Sickened|Sickened 2]].\n__Critical Failure__ [[Sickened|Sickened 2]] plus an additional penalty, determined by the sinspawn's sin, while it remains [[sickened|sickened]]." - name: "Sin" desc: " A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section."speed: 30 feetac: 18armorclass: - name: AC desc: "18; __Fort__: +10 (1d20+10); __Ref__: +9 (1d20+9); __Will__: +6 (1d20+6);"health: - name: HP desc: "30; __Immunities__ controlled; __Resistances__ mental 5"attacks: - name: Melee desc: "⬻ jaws +10 ([[agile]]); __Damage__ 1 (1d8+4) piercing plus sinful bite" - name: Melee desc: "⬻ claw +10 __Damage__ 1 (1d6+4) slashing"sourcebook: "_Bestiary_, page 297."