columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Ghoul"level: "Creature 1"alignment: "CE"size: "Medium"trait_03: "Ghoul"trait_04: "Undead"perception: - name: "Perception" desc: "Perception +7; __darkvision__;"languages: "Common, Necril; "skills: - name: "Skills" desc: "__Acrobatics__: +7 (1d20+7); __Athletics__: +4 (1d20+4); __Stealth__: +7 (1d20+7); __Survival__: +5 (1d20+5); "abilityMods: [1, 4, 1, 1, 2, 2]abilities_bot: - name: "Consume Flesh" desc: "⬻ ([[manipulate]]); __Requirements__ The ghoul is adjacent to the corpse of a creature that died within the last hour. __Effect__ The ghoul regains 1 (1d6) Hit Points. It can regain Hit Points from any given corpse only once." - name: "Ghoul Fever" desc: " __Saving Throw__ DC 15 Fortitude. __Stage 1__ carrier with no ill effect (1 day) __Stage 2__ 1 (2d6) negative damage and regains half as many Hit Points from all healing (1 day) __Stage 3__ as stage 2 (1 day) __Stage 4__ 1 (2d6) negative damage and gains no benefit from healing (1 day) __Stage 5__ as stage 4 (1 day) __Stage 6__ dead, and rises as a [[ghoul|b1]] the next midnight (undefined)" - name: "Paralysis" desc: " ([[incapacitation]], [[occult]], [[necromancy]]); Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become [[paralyzed|paralyzed]]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - name: "Swift Leap" desc: "⬻ The ghoul jumps up to half its Speed. This movement doesn't trigger reactions."speed: 30 feet, burrow 5 feetac: 16armorclass: - name: AC desc: "16; __Fort__: +4 (1d20+4); __Ref__: +9 (1d20+9); __Will__: +5 (1d20+5);"health: - name: HP desc: "20; negative healing;"attacks: - name: Melee desc: "⬻ jaws +9 ([[finesse]]); __Damage__ 1 (1d6+1) piercing plus ghoul fever and paralysis" - name: Melee desc: "⬻ claw +9 ([[agile]], [[finesse]]); __Damage__ 1 (1d4+1) slashing plus paralysis"sourcebook: "_Bestiary_, page 169."