columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Tidal Master"level: "Creature 9"alignment: "N"size: "Large"trait_03: "Aquatic"trait_04: "Elemental"trait_05: "Water"perception: - name: "Perception" desc: "Perception +18; __darkvision__;"languages: "Aquan; "skills: - name: "Skills" desc: "__Athletics__: +20 (1d20+20); __Stealth__: +19 (1d20+19); "abilityMods: [5, 5, 5, -1, 3, 0]abilities_top: - name: "Water-Bound" desc: " When not touching water, the living waterfall is [[slowed|slowed 1]] and can't use reactions."abilities_mid: - name: "Vortex" desc: " ([[aura]], [[water]]); 30 feet. Water in the area that is in the same body of water as the living waterfall is [[terrain|difficult terrain]] for Swimming creatures that don't have the [[water]] trait."abilities_bot: - name: "Drench" desc: "⬻ ([[abjuration]], [[primal]], [[water]]); The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)."speed: 30 feet, swim 80 feetac: 28armorclass: - name: AC desc: "28; __Fort__: +18 (1d20+18); __Ref__: +21 (1d20+21); __Will__: +15 (1d20+15);"health: - name: HP desc: "155; __Immunities__ bleed, poison, paralyzed, sleep; __Resistances__ fire 10"attacks: - name: Melee desc: "⬻ wave +21 ([[reach|reach 15 feet]]); __Damage__ 1 (2d12+11) bludgeoning plus Push or Pull 10 feet"sourcebook: "_Bestiary_, page 153."