columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Mummy Guardian"level: "Creature 6"alignment: "LE"size: "Medium"trait_03: "Mummy"trait_04: "Undead"perception: - name: "Perception" desc: "Perception +16; __darkvision__;"languages: "Necril; plus any one ancient language;"skills: - name: "Skills" desc: "__Athletics__: +15 (1d20+15); __Stealth__: +11 (1d20+11); "abilityMods: [4, 0, 2, -2, 4, 2]abilities_mid: - name: "Despair" desc: " ([[aura]], [[divine]], [[emotion]], [[enchantment]], [[fear]], [[incapacitation]], [[mental]]); 30 feet. Living creatures are [[frightened|frightened 1]] while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 22 Will save (after taking the penalty from being [[frightened|frightened]]) or be [[paralyzed|paralyzed]] for 1 round. The creature is then temporarily immune for 24 hours."abilities_bot: - name: "Mummy Rot" desc: " ([[curse]], [[disease]], [[divine]], [[necromancy]], [[negative]]); __Saving Throw__ DC 22 Fortitude. __Stage 1__ carrier with no ill effect (1 minute) __Stage 2__ 1 (4d6) negative damage and [[stupefied|stupefied 1]] (1 day)"speed: 20 feetac: 23armorclass: - name: AC desc: "23; __Fort__: +14 (1d20+14); __Ref__: +10 (1d20+10); __Will__: +16 (1d20+16);"health: - name: HP desc: "110; negative healing; __Immunities__ poison, death effects, disease, paralyzed, unconscious; __Weaknesses__ fire 5;"attacks: - name: Melee desc: "⬻ fist +16 __Damage__ 1 (2d6+7) bludgeoning plus mummy rot"sourcebook: "_Bestiary_, page 240."