columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Elemental Hurricane"level: "Creature 11"alignment: "N"size: "Huge"trait_03: "Air"trait_04: "Elemental"perception: - name: "Perception" desc: "Perception +20; __darkvision__;"languages: "Auran; "skills: - name: "Skills" desc: "__Acrobatics__: +24 (1d20+24); __Stealth__: +22 (1d20+22); "abilityMods: [6, 7, 4, 0, 3, 0]abilities_mid: - name: "High Winds" desc: " ([[air]], [[aura]]); 20 feet. Air within the emanation is [[terrain|difficult terrain]] for Flying creatures that do not have the [[air]] trait." - name: "Disperse" desc: "⬲ __Trigger__ The living whirlwind takes damage from a [[hostile|hostile]] action. __Effect__ The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed."abilities_bot: - name: "Breath Weapon" desc: "⬺ ([[air]]); The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 1 (10d6) bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1 (1d4) rounds.\n__Critical Success__ The creature is unaffected.\n__Success__ The creature is Pushed 20 feet.\n__Failure__ The creature is Pushed 40 feet.\n__Critical Failure__ The creature is Pushed 40 feet and knocked [[prone|prone]]." - name: "Swiftness" desc: " The elemental's movement doesn't trigger reactions." - name: "Elemental, Earth" desc: " Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries."speed: fly 100 feet; swiftness;ac: 32armorclass: - name: AC desc: "32; __Fort__: +19 (1d20+19); __Ref__: +24 (1d20+24); __Will__: +18 (1d20+18);"health: - name: HP desc: "140; __Immunities__ bleed, poison, paralyzed, sleep;"attacks: - name: Melee desc: "⬻ gust +24 ([[finesse]], [[reach|reach 20 feet]]); __Damage__ 1 (2d10+12) bludgeoning plus Push 10 feet" - name: Ranged desc: "⬻ lightning lash +24 ([[range increment|range increment 75 feet]]); __Damage__ 1 (2d12+6) electricity"sourcebook: "_Bestiary_, page 145."