Arboreal Warden
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Arboreal Warden"
level: "Creature 4"
alignment: "NG"
size: "Large"
trait_03: "Plant"
perception:
- name: "Perception"
desc: "Perception +11; __low-light vision__;"
languages: "Arboreal, Common, Sylvan; "
skills:
- name: "Skills"
desc: "__Athletics__: +13 (1d20+13); __Stealth__: +9 (1d20+9), (Stealth: +14 (1d20+14) in forests); "
abilityMods: [5, 1, 3, 1, 3, 1]
abilities_mid:
- name: "Axe Vulnerability"
desc: " An arboreal warden takes 5 additional damage from axes."
- name: "Attack of Opportunity"
desc: "⬲ "
- name: "Shield Block"
desc: "⬲ "
abilities_top:
- name: Items
desc: "large bark shield (Hardness 3, Hit Points 20, BT 10), stone longsword;"
abilities_bot:
- name: "Shield Push"
desc: "⬺ The arboreal warden [[Stride|Strides]] and then makes a shield bash [[Strike]]. If the attack hits, the target is pushed 10 feet."
speed: 25 feet
ac: 20
armorclass:
- name: AC
desc: "20; (22 with shield raised); __Fort__: +13 (1d20+13); __Ref__: +9 (1d20+9); __Will__: +11 (1d20+11);"
health:
- name: HP
desc: "75; __Weaknesses__ axe vulnerability , fire 10; __Resistances__ bludgeoning 5, piercing 5"
attacks:
- name: Melee
desc: "⬻ stone longsword +13 ([[reach|reach 10 feet]]); __Damage__ 1 (1d8+10) bludgeoning"
- name: Melee
desc: "⬻ shield bash +13 __Damage__ 1 (1d6+10) bludgeoning"
sourcebook: "_Bestiary_, page 24."
Encounter
name: Arboreal Warden
creatures:
- 1: Arboreal Warden