columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Clay Golem"level: "Creature 10"rare_02: "Uncommon"alignment: "N"size: "Large"trait_04: "Construct"trait_05: "Golem"trait_06: "Mindless"perception: - name: "Perception" desc: "Perception +16; __darkvision__;"skills: - name: "Skills" desc: "__Athletics__: +24 (1d20+24); "abilityMods: [6, -1, 6, -5, 0, -5]abilities_mid: - name: "Berserk" desc: " A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." - name: "Golem Antimagic" desc: " harmed by cold and water (1 (5d10), 1 (2d6) from areas or [[persistent damage|persistent damage]]); healed by acid (area 1 (2d6) HP); [[slowed|slowed]] by earth." - name: "Vulnerable to Disintegrate" desc: " A [[disintegrate]] spell affects the golem but deals half the normal amount of damage and causes the golem to become [[slowed|slowed 2]] for 1 round." - name: "Quicken" desc: "⭓ ([[divine]], [[transmutation]]); __Frequency__ once per day __Trigger__ The clay golem's turn begins. __Effect__ It can't trigger this free action on the first turn of combat. The clay golem becomes [[quickened|quickened]] for 1 minute."abilities_bot: - name: "Berserk Slam" desc: "⬻ __Requirements__ The golem is berserk. __Effect__ The clay golem [[Strike|Strikes]] with its fist at a –1 circumstance penalty. If its [[Strike]] hits, the clay golem deals an additional 1 (1d8) damage and knocks the target [[prone|prone]]." - name: "Cursed Wound" desc: " ([[divine]], [[curse]], [[necromancy]]); A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level."speed: 20 feetac: 29armorclass: - name: AC desc: "29; __Fort__: +23 (1d20+23); __Ref__: +16 (1d20+16); __Will__: +17 (1d20+17);"health: - name: HP desc: "175; __Immunities__ acid, bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, sickened, unconscious; __Resistances__ physical 10 (except adamantine)"attacks: - name: Melee desc: "⬻ fist +24 ([[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (2d10+12) bludgeoning plus cursed wound"sourcebook: "_Bestiary_, page 186."