columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Marid"
level: "Creature 9"
rare_02: "Uncommon"
alignment: "CN"
size: "Large"
trait_04: "Elemental"
trait_05: "Genie"
trait_06: "Water"
perception:
- name: "Perception"
desc: "Perception +18; __darkvision__, __detect alignment__, __detect magic__, __imprecise wavesense 60__;"
languages: "Aquan, Common; "
skills:
- name: "Skills"
desc: "__Athletics__: +20 (1d20+20), (Athletics: +24 (1d20+24) to swim); __Crafting__: +16 (1d20+16); __Diplomacy__: +19 (1d20+19); __Nature__: +18 (1d20+18); __Performance__: +16 (1d20+16); __Society__: +14 (1d20+14); __Stealth__: +18 (1d20+18); "
abilityMods: [5, 5, 4, 1, 3, 3]
abilities_mid:
- name: "Vortex"
desc: " ([[aura]], [[water]]); 40 feet. Water in the aura that is also in the same body of water as the marid is [[terrain|difficult terrain]] for Swimming creatures. Creatures with the [[water]] trait are immune."
abilities_top:
- name: Items
desc: "+1 striking trident;"
abilities_bot:
- name: "Change Shape"
desc: "⬻ ([[arcane]], [[concentrate]], [[polymorph]], [[transmutation]]); The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its [[Strike|Strikes]]."
- name: "Rush of Water"
desc: "⬺ ([[arcane]], [[evocation]], [[water]]); The marid releases a jet of water in a 60-foot line, dealing 1 (9d6) bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1 (1d4) rounds."
- name: "Skewer"
desc: "⬻ The marid makes a trident [[Strike]], dealing an extra 1 (2d6) [[persistent damage|persistent bleed damage]] on a hit (1 (4d6) on a critical hit)."
speed: 20 feet, swim 40 feet
ac: 28
armorclass:
- name: AC
desc: "28; __Fort__: +18 (1d20+18); __Ref__: +21 (1d20+21); __Will__: +17 (1d20+17);"
health:
- name: HP
desc: "145; __Resistances__ fire 10"
attacks:
- name: Melee
desc: "⬻ trident +21 ([[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (2d8+11) piercing"
- name: Melee
desc: "⬻ fist +20 ([[agile]], [[magical]], [[nonlethal]], [[reach|reach 10 feet]]); __Damage__ 1 (1d4+11) bludgeoning"
- name: Ranged
desc: "⬻ trident +21 ([[magical]], [[thrown|thrown 20 feet]]); __Damage__ 1 (2d8+11) piercing"
spellcasting:
- name: "Arcane Innate Spells"
desc: "DC 28; __2nd__ [[blur]] (at will), [[illusory object]]; __4th__ [[hydraulic push]] (at will), [[hydraulic torrent]], [[solid fog]]; __5th__ [[control water]] (at will), [[hallucinatory terrain]]; __7th__ [[plane shift]] at will; to Astral Plane,Elemental Planes,or Material Plane only; __Constant__ __(1st)__ [[detect alignment]], __(5th)__ [[detect magic]];"
sourcebook: "_Bestiary_, page 165."