columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Nightmare"level: "Creature 6"alignment: "NE"size: "Large"trait_03: "Beast"trait_04: "Fiend"perception: - name: "Perception" desc: "Perception +14; __darkvision__;"languages: "Abyssal, Daemonic, Infernal; "skills: - name: "Skills" desc: "__Acrobatics__: +13 (1d20+13); __Athletics__: +16 (1d20+16); __Intimidation__: +14 (1d20+14); __Survival__: +12 (1d20+12); "abilityMods: [6, 3, 3, 1, 4, 2]abilities_top: - name: "Smoke" desc: " ([[aura]]); 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes [[sickened|sickened 2]] (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's [[sickened|sickened]] effect but not the concealment."abilities_bot: - name: "Flaming Gallop" desc: "⬺ ([[fire]]); The nightmare [[Stride|Strides]] or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 1 (3d6) fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop."speed: 40 feet, fly 90 feetac: 24armorclass: - name: AC desc: "24; __Fort__: +15 (1d20+15); __Ref__: +15 (1d20+15); __Will__: +12 (1d20+12);"health: - name: HP desc: "100; "attacks: - name: Melee desc: "⬻ jaws +16 ([[evil]], [[magical]]); __Damage__ 1 (2d10+6) piercing plus 1 (1d6) evil" - name: Melee desc: "⬻ hoof +16 ([[agile]], [[evil]], [[fire]], [[magical]]); __Damage__ 1 (1d8+6) bludgeoning plus 1 (1d6) evil and 1 (1d8) fire"spellcasting: - name: "Divine Innate Spells" desc: "DC 24; __7th__ [[plane shift]] self and rider only;"sourcebook: "_Bestiary_, page 244."