columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Ghast"level: "Creature 2"alignment: "CE"size: "Medium"trait_03: "Ghoul"trait_04: "Undead"perception: - name: "Perception" desc: "Perception +8; __darkvision__;"languages: "Common, Necril; "skills: - name: "Skills" desc: "__Acrobatics__: +10 (1d20+10); __Athletics__: +7 (1d20+7); __Stealth__: +10 (1d20+10); __Survival__: +8 (1d20+8); "abilityMods: [3, 4, 2, 1, 2, 3]abilities_mid: - name: "Stench" desc: " ([[aura]], [[olfactory]]); 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become [[sickened|sickened 1]] (plus [[slowed|slowed 1]] as long as it's [[sickened|sickened]] on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against [[disease]] and to recover from the [[sickened|sickened]] condition. A creature that succeeds at its save is temporarily immune for 1 minute."abilities_bot: - name: "Consume Flesh" desc: "⬻ ([[manipulate]]); __Requirements__ The ghast is adjacent to the corpse of a creature that died within the last hour. __Effect__ The ghast regains 1 (3d6) Hit Points. It can regain Hit Points from any given corpse only once." - name: "Ghast Fever" desc: " __Saving Throw__ DC 16 Fortitude. __Stage 1__ carrier with no ill effect (1 day) __Stage 2__ 1 (3d8) negative damage and regains half as many Hit Points from all healing (1 day) __Stage 3__ as stage 2 (1 day) __Stage 4__ 1 (3d8) negative damage and gains no benefit from healing (1 day) __Stage 5__ as stage 4 (1 day) __Stage 6__ dead, and rises as a [[ghast|b1]] the next midnight (undefined)" - name: "Paralysis" desc: " ([[incapacitation]], [[occult]], [[necromancy]]); Any living creature hit by a ghast's attack must succeed at a DC 15 Fortitude save or become [[paralyzed|paralyzed]]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - name: "Swift Leap" desc: "⬻ The ghast jumps up to half its Speed. This movement doesn't trigger reactions."speed: 30 feet, burrow 5 feetac: 18armorclass: - name: AC desc: "18; __Fort__: +6 (1d20+6); __Ref__: +10 (1d20+10); __Will__: +8 (1d20+8);"health: - name: HP desc: "30; negative healing; __Immunities__ poison, death effects, disease, paralyzed, unconscious;"attacks: - name: Melee desc: "⬻ jaws +11 ([[finesse]]); __Damage__ 1 (1d6+5) piercing plus ghast fever and paralysis" - name: Melee desc: "⬻ claw +11 ([[agile]], [[finesse]]); __Damage__ 1 (1d4+5) slashing plus paralysis"sourcebook: "_Bestiary_, page 169."