columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Zombie Hulk"level: "Creature 6"alignment: "NE"size: "Huge"trait_03: "Mindless"trait_04: "Undead"trait_05: "Zombie"perception: - name: "Perception" desc: "Perception +8; __darkvision__;"skills: - name: "Skills" desc: "__Athletics__: +18 (1d20+18); "abilityMods: [7, -1, 4, -5, 0, -2]abilities_top: - name: "Slow" desc: " A zombie is permanently [[slowed|slowed 1]] and can't use reactions."abilities_bot: - name: "Corpse Throwing" desc: " A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw [[zombie shambler|zombie shamblers]], who take just as much damage from being thrown as the target they hit. A thrown shambler lands [[prone|prone]], but if it's not destroyed, it can rise and use other actions normally." - name: "Wide Swing" desc: "⬻ The zombie hulk makes a hunk of meat [[Strike]] and compares the attack roll result to the AC of up to two foes, each of whom must be within the [[Strike]]'s reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty."speed: 25 feetac: 21armorclass: - name: AC desc: "21; __Fort__: +16 (1d20+16); __Ref__: +9 (1d20+9); __Will__: +12 (1d20+12);"health: - name: HP desc: "160; negative healing; __Immunities__ mental, poison, death effects, disease, paralyzed, unconscious;"attacks: - name: Melee desc: "⬻ hunk of meat +17 ([[reach|reach 15 feet]]); __Damage__ 1 (2d10+9) bludgeoning" - name: Ranged desc: "⬻ hunk of meat +9 ([[thrown|thrown 10 feet]]); __Damage__ 1 (2d10+9) bludgeoning" - name: Ranged desc: "⬻ corpse +17 ([[brutal]], [[range increment|range increment 30 feet]]); __Damage__ 1 (2d6+9) bludgeoning"sourcebook: "_Bestiary_, page 341."