columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Shadow"level: "Creature 4"alignment: "CE"size: "Medium"trait_03: "Incorporeal"trait_04: "Undead"perception: - name: "Perception" desc: "Perception +10; __darkvision__;"languages: "Necril; "skills: - name: "Skills" desc: "__Acrobatics__: +10 (1d20+10); __Stealth__: +14 (1d20+14); "abilityMods: [-5, 4, 0, -2, 2, 3]abilities_mid: - name: "Light Vulnerability" desc: " An object shedding magical light (such as from the [[light]] spell) is treated as magical when used to attack the shadow."abilities_bot: - name: "Shadow Spawn" desc: " When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably [[clumsy|clumsy 2]]. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." - name: "Slink in Shadows" desc: " The shadow can [[Hide]] or end its [[Sneak]] in a creature's or object's shadow." - name: "Steal Shadow" desc: "⬻ ([[divine]], [[necromancy]]); __Requirements__ The shadow hit a living creature with a shadow hand [[Strike]] on its previous action __Effect__ The shadow pulls at the target's shadow, making the creature [[enfeebled|enfeebled 1]]. This is cumulative with other [[enfeebled|enfeebled]] conditions from shadows, to a maximum of [[enfeebled|enfeebled 4]]. If this increases a creature's [[enfeebled|enfeebled]] value to 3 or more, the target's shadow is separated from its body (see shadow spawn). [[Enfeebled|Enfeebled]] from Steal Shadow decreases by 1 every hour."speed: fly 30 feetac: 20armorclass: - name: AC desc: "20; __Fort__: +8 (1d20+8); __Ref__: +14 (1d20+14); __Will__: +12 (1d20+12);"health: - name: HP desc: "40; __Immunities__ poison, precision, death effects, disease, paralyzed, unconscious; __Weaknesses__ light vulnerability ; __Resistances__ all 5 (except force, ghost touch, or positive; double resistance against non-magical)"attacks: - name: Melee desc: "⬻ shadow hand +15 ([[finesse]], [[magical]]); __Damage__ 1 (2d6+3) negative"sourcebook: "_Bestiary_, page 289."