Esoteric Hermit
The stone of your cave is one with the stars. Silence and perfection. Now the chaos of a fallen world disturbs your rituals and the caul of night grows blacker than your cavern’s gloom. Irritating!

Abilities
Agility: dice: 3d6
Presence: dice: 3d6+2
Strength: dice: 3d6-2
Toughness: dice: 3d6
HP: Toughness + dice: 1d4
Equipment
dice: 1d6*10s- Weapon:
dice: [[Character Creation#^weaponswithscroll|^weaponswithscroll]] - Armor:
dice: [[Character Creation#^armorwithscroll|^armorwithscroll]] dice: [[Character Creation#^equipment1|^equipment1]]dice: [[Character Creation#^equipment2|^equipment2]]dice: [[Character Creation#^equipment3|^equipment3]]- Random scroll:
dice: [[Scrolls#^randomscroll|^randomscroll]] - Special item:
dice: [[Esoteric Hermit#^item|^item]]
Omens: dice: 1d4
Background
dice: [[Esoteric Hermit#^origin|^origin]]|Origin
Tables
Special
| Roll | Item |
|---|---|
| 1 | Master of Fate: What use are maps when the substance of causality itself is open to you? You know the right way with a DR8 Presence test. |
| 2 | A Book of Boiling Blood: You may open and read from this book once a day. Your enemy must make a DR12 test to prevent this. If they fail, dice: 1d2 Berserker-slayers appear from the depths of a forgotten dimension of blood. dice: [[Esoteric Hermit\#^berserkers]] |
| 3 | Speaker of Truths: Twice per day, use your wisdom, knowledge, advice, and inner calm to bring clarity to a creature of your choice. The DR of the next test they undertake is lowered by 4. |
| 4 | Initiate of the Invisible College: Once per day, you may summon dice: 1d2 scrolls: dice: [[Scrolls\#^randomscroll]]. You can only use each power once. if the scrolls are not used before sunrise, they turn to ash. |
| 5 | Bard of the Undying: You learnt your melodies in the Otherworld. The music of your Harp gives +d4 on reaction rolls. |
| 6 | Hawk as weapon: Your crafty almost-intelligent hawk is loyal only to you. Even without shared language, you understand its cries as it keeps watch, scouts, and swoops to attack foes. Attacks/defence DR10 (claws/bite d4), HP 8. |
| ^item |
Book of Boiling Blood
| Roll | Affiliation |
|---|---|
| 1-4 | These creatures fight alongside you. |
| 5-6 | They turn on you, attempting to kill you and destroy the book. After the battle, they return to their imprisonment. |
| ^berserkers |
Eldritch Origins
| Roll | Origin |
|---|---|
| 1 | Awakening, adult, in a ritual circle underneath the northern bridge to Grfit. |
| 2 | Wandered, memoryless, from the mouth of a cavern at the cliffs of Terion. |
| 3 | Single child survivor of an incident in the Valley of the Unfortunate Undead. |
| 4 | Dying of plague in a Bergen Chrypt hovel, you touched something from outside. |
| 5 | An average individual until you encountered something in a dim glade in Sarkash. |
| 6 | Raised on a lonely island in Lake Onda. No one else has ever heard of this island and you can’t return. |
| ^origin |