Esoteric Hermit

The stone of your cave is one with the stars. Silence and perfection. Now the chaos of a fallen world disturbs your rituals and the caul of night grows blacker than your cavern’s gloom. Irritating!

Abilities

Agility: dice: 3d6

Presence: dice: 3d6+2

Strength: dice: 3d6-2

Toughness: dice: 3d6

HP: Toughness + dice: 1d4

Equipment

  • dice: 1d6*10s
  • Weapon: dice: [[Character Creation#^weaponswithscroll|^weaponswithscroll]]
  • Armor: dice: [[Character Creation#^armorwithscroll|^armorwithscroll]]
  • dice: [[Character Creation#^equipment1|^equipment1]]
  • dice: [[Character Creation#^equipment2|^equipment2]]
  • dice: [[Character Creation#^equipment3|^equipment3]]
  • Random scroll: dice: [[Scrolls#^randomscroll|^randomscroll]]
  • Special item: dice: [[Esoteric Hermit#^item|^item]]

Omens: dice: 1d4

Background

dice: [[Esoteric Hermit#^origin|^origin]]|Origin

Tables

Special

RollItem
1Master of Fate: What use are maps when the substance of causality itself is open to you? You know the right way with a DR8 Presence test.
2A Book of Boiling Blood: You may open and read from this book once a day. Your enemy must make a DR12 test to prevent this. If they fail, dice: 1d2 Berserker-slayers appear from the depths of a forgotten dimension of blood. dice: [[Esoteric Hermit\#^berserkers]]
3Speaker of Truths: Twice per day, use your wisdom, knowledge, advice, and inner calm to bring clarity to a creature of your choice. The DR of the next test they undertake is lowered by 4.
4Initiate of the Invisible College: Once per day, you may summon dice: 1d2 scrolls: dice: [[Scrolls\#^randomscroll]]. You can only use each power once. if the scrolls are not used before sunrise, they turn to ash.
5Bard of the Undying: You learnt your melodies in the Otherworld. The music of your Harp gives +d4 on reaction rolls.
6Hawk as weapon: Your crafty almost-intelligent hawk is loyal only to you. Even without shared language, you understand its cries as it keeps watch, scouts, and swoops to attack foes. Attacks/defence DR10 (claws/bite d4), HP 8.
^item

Book of Boiling Blood

RollAffiliation
1-4These creatures fight alongside you.
5-6They turn on you, attempting to kill you and destroy the book. After the battle, they return to their imprisonment.
^berserkers

Eldritch Origins

RollOrigin
1Awakening, adult, in a ritual circle underneath the northern bridge to Grfit.
2Wandered, memoryless, from the mouth of a cavern at the cliffs of Terion.
3Single child survivor of an incident in the Valley of the Unfortunate Undead.
4Dying of plague in a Bergen Chrypt hovel, you touched something from outside.
5An average individual until you encountered something in a dim glade in Sarkash.
6Raised on a lonely island in Lake Onda. No one else has ever heard of this island and you can’t return.
^origin