columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Cyclops"level: "Creature 5"rare_02: "Uncommon"alignment: "NE"size: "Large"trait_04: "Giant"trait_05: "Humanoid"perception: - name: "Perception" desc: "Perception +12; __low-light vision__;"languages: "Common, Cyclops, Jotun; "skills: - name: "Skills" desc: "__Athletics__: +14 (1d20+14); __Intimidation__: +10 (1d20+10); __Survival__: +12 (1d20+12); __Fortune-telling lore__: +13 (1d20+13); "abilityMods: [5, -1, 2, 0, 3, -1]abilities_mid: - name: "Ferocity" desc: "⬲ " - name: "Flash of Insight" desc: "⭓ ([[divination]], [[occult]], [[fortune]]); __Frequency__ once per day __Trigger__ The cyclops is about to roll a d20. __Effect__ The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling."abilities_top: - name: Items desc: "greataxe, heavy crossbow (10 bolts), hide armor;"abilities_bot: - name: "Swipe" desc: "⬺ ([[flourish]]); The cyclops makes a melee [[Strike]] and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty."speed: 30 feetac: 21armorclass: - name: AC desc: "21; __Fort__: +13 (1d20+13); __Ref__: +8 (1d20+8); __Will__: +12 (1d20+12);"health: - name: HP desc: "80; "attacks: - name: Melee desc: "⬻ greataxe +14 ([[reach|reach 10 feet]], [[sweep]]); __Damage__ 1 (1d12+9) slashing" - name: Ranged desc: "⬻ heavy crossbow +8 ([[range increment|range increment 120 feet]], [[reload|reload 2]]); __Damage__ 1 (1d10+4) piercing"sourcebook: "_Bestiary_, page 68."