Cyclops

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Cyclops"
level: "Creature 5"
rare_02: "Uncommon"
alignment: "NE"
size: "Large"
trait_04: "Giant"
trait_05: "Humanoid"
perception:
  - name: "Perception"
    desc: "Perception +12; __low-light vision__;"
languages: "Common, Cyclops, Jotun; "
skills:
  - name: "Skills"
    desc: "__Athletics__: +14 (1d20+14); __Intimidation__: +10 (1d20+10); __Survival__: +12 (1d20+12); __Fortune-telling lore__: +13 (1d20+13); "
abilityMods: [5, -1, 2, 0, 3, -1]
 
abilities_mid:
  - name: "Ferocity"
    desc: "⬲ "
  - name: "Flash of Insight"
    desc: "⭓ ([[divination]], [[occult]], [[fortune]]); __Frequency__ once per day __Trigger__ The cyclops is about to roll a d20. __Effect__  The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling."
abilities_top:
  - name: Items
    desc: "greataxe, heavy crossbow (10 bolts), hide armor;"
abilities_bot:
  - name: "Swipe"
    desc: "⬺ ([[flourish]]);  The cyclops makes a melee [[Strike]] and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty."
 
speed: 30 feet
 
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__: +13 (1d20+13); __Ref__: +8 (1d20+8); __Will__: +12 (1d20+12);"
health:
  - name: HP
    desc: "80; "
 
 
attacks:
  - name: Melee
    desc: "⬻ greataxe +14 ([[reach|reach 10 feet]], [[sweep]]); __Damage__ 1 (1d12+9) slashing"
  - name: Ranged
    desc: "⬻ heavy crossbow +8 ([[range increment|range increment 120 feet]], [[reload|reload 2]]); __Damage__ 1 (1d10+4) piercing"
 
sourcebook: "_Bestiary_, page 68."

Encounter

name: Cyclops
creatures:
  - 1: Cyclops