Other Characters
The mechanics of Ironsworn are almost entirely character-facing—meaning they reference the capabilities and actions of your character. Other non-player characters and creatures (NPCs) don’t have mechanical detail. In fact, they may only have a single stat—their rank—for tracking progress against them in a combat scene. Further, NPCs do not make moves. You won’t roll dice for them to determine the outcome of their actions. When you attempt to influence them, oppose them, resist them, or aid them, make moves as your character. If you have questions about an NPC’s motivations or what they do next, Ask the Oracle. To learn more, see page 133.
Allies and companions
If you are playing a co-op or guided game with other players, their characters are referred to in these rules and in moves as your allies.
A companion is a special type of asset. Unlike normal NPCs, they can provide mechanical benefits through their abilities, and they have a health track to record harm. If the text of a move refers to a companion, it means a companion asset. To learn more about companions, see page 39.