columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Crocodile"level: "Creature 2"alignment: "N"size: "Large"trait_03: "Animal"perception: - name: "Perception" desc: "Perception +7; __low-light vision__;"skills: - name: "Skills" desc: "__Athletics__: +8 (1d20+8); __Stealth__: +7 (1d20+7), (Stealth: +11 (1d20+11) in water); "abilityMods: [4, 1, 3, -5, 1, -4]abilities_bot: - name: "Aquatic Ambush" desc: "⬻ 35 feet." - name: "Death Roll" desc: "⬻ ([[attack]]); __Requirements__ The crocodile must have a creature [[grabbed|grabbed]]. __Effect__ The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws [[Strike]] with a +2 circumstance bonus to the attack roll against the [[grabbed|grabbed]] creature. If it hits, it also knocks the creature [[prone|prone]]. If it fails, it releases the creature." - name: "Deep Breath" desc: " The crocodile can hold its breath for about 2 hours."speed: 20 feet, swim 25 feetac: 18armorclass: - name: AC desc: "18; __Fort__: +9 (1d20+9); __Ref__: +7 (1d20+7); __Will__: +5 (1d20+5);"health: - name: HP desc: "30; "attacks: - name: Melee desc: "⬻ jaws +10 __Damage__ 1 (1d10+4) piercing plus Grab" - name: Melee desc: "⬻ tail +10 ([[agile]]); __Damage__ 1 (1d6+4) bludgeoning"sourcebook: "_Bestiary_, page 67."