columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Shambler"level: "Creature 6"alignment: "N"size: "Large"trait_03: "Plant"perception: - name: "Perception" desc: "Perception +12; __darkvision__;"languages: "Common, Elven, Sylvan (can't speak any language); "skills: - name: "Skills" desc: "__Athletics__: +16 (1d20+16); __Stealth__: +12 (1d20+12), (Stealth: +18 (1d20+18) in forests or swamps); "abilityMods: [6, 1, 5, -2, 2, -1]abilities_top: - name: "Mound" desc: " When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively [[Seek]] and succeed at a DC 22 [[Perception]] check (DC 28 in forests or swamps) to detect the shambler's true nature."abilities_mid: - name: "Electric Surge" desc: " Whenever the shambler would take electricity damage or is targeted with an [[electricity]] effect, it gains 12 temporary HP and is [[quickened|quickened]] until the end of its next turn. It can use its extra action to [[Stride]], [[Strike]], or [[Swim]]." - name: "Shamble" desc: "⬲ __Requirements__ The shambler is in mound form. __Trigger__ A creature unaware of the shambler's true nature comes within 10 feet. __Effect__ The shambler makes a vine [[Strike]] against the creature. Then roll initiative."abilities_bot: - name: "Vine Lash" desc: "⬺ The shambler makes a vine [[Strike]] against each creature within reach. Its multiple attack penalty increases only after all the attacks."speed: 20 feet, swim 20 feetac: 22armorclass: - name: AC desc: "22; __Fort__: +17 (1d20+17); __Ref__: +11 (1d20+11); __Will__: +14 (1d20+14);"health: - name: HP desc: "120; __Immunities__ electricity; __Resistances__ fire 5"attacks: - name: Melee desc: "⬻ vine +17 ([[reach|reach 10 feet]]); __Damage__ 1 (2d8+8) bludgeoning plus Grab"sourcebook: "_Bestiary_, page 290."