Water Mephit
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Water Mephit"
level: "Creature 1"
alignment: "N"
size: "Small"
trait_03: "Aquatic"
trait_04: "Elemental"
trait_05: "Water"
perception:
- name: "Perception"
desc: "Perception +3; __darkvision__;"
languages: "Aquan; "
skills:
- name: "Skills"
desc: "__Athletics__: +6 (1d20+6); __Stealth__: +6 (1d20+6); "
abilityMods: [1, 3, 1, -2, 0, 0]
abilities_bot:
- name: "Breath Weapon"
desc: "⬺ ([[acid]], [[arcane]]); The water mephit breathes acid in a 15-foot cone that deals 1 (2d6) acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can't use Breath Weapon again for 1 (1d4) rounds."
- name: "Drench"
desc: "⬻ ([[abjuration]], [[arcane]], [[water]]); The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to [[counteracting|counteract]] magical fires (+7 counteract modifier)."
speed: 20 feet, fly 25 feet, swim 25 feet
ac: 16
armorclass:
- name: AC
desc: "16; __Fort__: +7 (1d20+7); __Ref__: +11 (1d20+11); __Will__: +4 (1d20+4);"
health:
- name: HP
desc: "20; fast healing 2 (while underwater); __Immunities__ bleed, poison, paralyzed, sleep;"
attacks:
- name: Melee
desc: "⬻ claw +8 ([[finesse]]); __Damage__ 1 (1d6+1) slashing"
sourcebook: "_Bestiary_, page 151."
Encounter
name: Water Mephit
creatures:
- 1: Water Mephit