Salamander
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Salamander"
level: "Creature 7"
alignment: "CE"
size: "Medium"
trait_03: "Elemental"
trait_04: "Fire"
perception:
- name: "Perception"
desc: "Perception +15; __darkvision__;"
languages: "Common, Ignan; "
skills:
- name: "Skills"
desc: "__Acrobatics__: +12 (1d20+12); __Athletics__: +17 (1d20+17); __Crafting__: +15 (1d20+15), (Crafting: +17 (1d20+17) for blacksmithing); __Deception__: +12 (1d20+12); __Intimidation__: +14 (1d20+14); __Society__: +13 (1d20+13); "
abilityMods: [4, 3, 4, 2, 2, 1]
abilities_mid:
- name: "Attack of Opportunity"
desc: "⬲ "
abilities_top:
- name: Items
desc: "+1 ranseur;"
abilities_bot:
- name: "Armor of Flames"
desc: "⬻ The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 1 (2d6) [[persistent damage|persistent fire damage]] unless it succeeds at a DC 25 Reflex save."
- name: "Constrict"
desc: "⬻ 1 (1d8+4) bludgeoning plus 1 (1d6) fire, DC 25."
speed: 20 feet
ac: 26
armorclass:
- name: AC
desc: "26; __Fort__: +15 (1d20+15); __Ref__: +16 (1d20+16); __Will__: +13 (1d20+13);"
health:
- name: HP
desc: "125; __Immunities__ bleed, fire, poison, paralyzed, sleep; __Weaknesses__ cold 10;"
attacks:
- name: Melee
desc: "⬻ ranseur +18 ([[disarm]], [[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (2d10+7) piercing"
- name: Melee
desc: "⬻ tail +17 ([[agile]], [[reach|reach 10 feet]]); __Damage__ 1 (1d8+7) bludgeoning plus 1 (1d6) fire and Grab"
sourcebook: "_Bestiary_, page 148."
Encounter
name: Salamander
creatures:
- 1: Salamander