Loot

Occult Treasures

dice: [[systems/Mörk Borg/Mörk Borg rules/Loot.md#^treasure|^treasure]]

dice: 1d66NameDescription
1Ash-grey ringA finger width wide. All that passes through is obliterated.
2Vile fluteThe keening music of this small, vile flute animates a fetus-sized meat golem in a nearby corpse: HP 5, No armor, Bite dice: 1d4, immune to Powers.
3Famine SpoonA note explains: one taste from this Famine Spoon means death from slow starvation.
4MirrorThe image of a being in this malevolently-accurate mirror shows only the shameful truth of their soul.
5Vampiric phurbaHeals you as it harms your target (dice: 1d3), but beware: after stealing a total of 6 HP, test Presence DR14 or become addicted—you must then test Presence DR12 daily. Fail and you must stab someone with the knife before next sunrise. Or wither to ash and die as the sun rises.
6Black pearlIf dropped in darkness it rolls towards the nearest exit to day.
7TorchBurns for an immortal hour. Hold it and live. You can lose limbs and enter negative HP but won’t die unless you drop the torch or it burns out.
8Bird cageSilver bird cage slays whatever is placed behind its bars, slowly, over one long night. That which is killed reanimates twice as strong, as a raging uncontrollable undead.
9Black Crown of the Crippled KingWearing this crooks your body as you become aware that you and every creature within 100 yards gain +10 to attack rolls but −10 to defence rolls. Rolls that go above 20 count as crits, and below 1 as fumbles. The worn crown can only be removed in the pale light of a full moon.
10BlindfoldAnyone wearing this ancient blindfold becomes invisible to those who breathe though the undead attack them obsessively and nearby corpses awaken in moaning, unholy wrath.
^treasure

Corpse plundering loot

dice: [[Loot#^corpsetreasure|^corpsetreasure]]

ItemDescription
RemainsThe remains of something worthless crumbles in your hands.
RemainsThe remains of something worthless crumbles in your hands.
RemainsThe remains of something worthless crumbles in your hands.
RemainsThe remains of something worthless crumbles in your hands.
RemainsThe remains of something worthless crumbles in your hands.
PotPot filled with extremely potent itching ointment.
NecklaceNecklace of human teeth
Bag of mothsBag of angry, venomous moths. Test Toughness DR6 or die.
PocketPocket full of broken glass. Take dice: 1d2 damage.
Mad manifestoIf read, test Presence DR12 or lose 1 Presence permanently from confusion.
KeyKey to nearby locked door. Stolen.
MapMap to a weak but wealthy family’s house.
SpidersA hopeless amount of spiders.
Metal cylinderMetal cylinder with gunpowder and fuse. dice: [[Loot\#^gun]]
FaceKnown and liked/despised witch-hunter’s face, flayed.
NoteNote with PC’s names. One is crossed out.
Tortured pixieTortured pixie with torn-off wings and gouged-out eyes.
MapMap to a place that cannot possibly exist.
BottleUnmarked bottle with a liquid that shifts between green and red.
BondA local potentate owes the holder a sizable amount.
Death maskDeath mask of one of the PCs.
Water of LifeHeals dice: 1d8. Test Toughness DR10 or go blind. Highly alcoholic.
LiquidThere was something very wrong with this one. Hands covered with something lukewarm, brown, and acidic. Take dice: 1d2+1 damage and smell terrible for dice: 1d4 days.
Black Kergüs daggerdice: 2d4 damage.
Poison bottleLabelled poison bottle. Test Toughness DR12 or lower random ability by dice: 1d4. The ability can be increased when your character is improved.
ScalpScalp with long black hair.
BallGolden ball with an invisible seam, twists open.
Bloodstained knuckle-duster
Two weighted dice
Silver61s.
Silver62s.
Silver63s.
Silver64s.
Silver65s.
Silver66s.
^corpsetreasure

33 - Metal cylinder

dice: 1d6Effect
1-2You lose a hand.
3-6dice: 3d10 damage wherever it lands.
^gun