columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Invisible Stalker"level: "Creature 7"alignment: "N"size: "Medium"trait_03: "Air"trait_04: "Elemental"perception: - name: "Perception" desc: "Perception +16; __darkvision__;"languages: "Auran; "skills: - name: "Skills" desc: "__Acrobatics__: +16 (1d20+16); __Stealth__: +18 (1d20+18); __Survival__: +15 (1d20+15), (Survival: +19 (1d20+19) to Track); "abilityMods: [3, 6, 3, -2, 2, 0]abilities_mid: - name: "Naturally Invisible" desc: " The [[invisible|invisible]] stalker is [[invisible|invisible]] at all times, though when it takes a [[hostile|hostile]] action of any kind, it is [[hidden|hidden]] instead of [[undetected|undetected]] until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time."abilities_bot: - name: "Sneak Attack" desc: " The [[invisible|invisible]] stalker deals 1 (2d6) extra precision damage to [[flat-footed|flat-footed]] creatures." - name: "Swift Tracker" desc: " The [[invisible|invisible]] stalker moves at full Speed while [[Track|Tracking]]."speed: 25 feet, fly 25 feetac: 26armorclass: - name: AC desc: "26; __Fort__: +14 (1d20+14); __Ref__: +18 (1d20+18); __Will__: +11 (1d20+11);"health: - name: HP desc: "70; __Immunities__ bleed, poison, paralyzed, sleep;"attacks: - name: Melee desc: "⬻ fist +18 ([[agile]], [[finesse]]); __Damage__ 1 (1d10+5) bludgeoning"sourcebook: "_Bestiary_, page 144."