columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Banshee"level: "Creature 17"rare_02: "Uncommon"alignment: "CE"size: "Medium"trait_04: "Incorporeal"trait_05: "Spirit"trait_06: "Undead"perception: - name: "Perception" desc: "Perception +32; __darkvision__, __imprecise hears heartbeats 60__;"languages: "Common, Elven; "skills: - name: "Skills" desc: "__Acrobatics__: +31 (1d20+31); __Intimidation__: +32 (1d20+32); __Occultism__: +25 (1d20+25); "abilityMods: [-5, 6, 2, 0, 7, 7]abilities_top: - name: "Hears Heartbeats" desc: " The banshee can hear heartbeats within 60 feet (imprecise)." - name: "Sunlight Powerlessness" desc: " If in direct sunlight, the banshee is [[slowed|slowed 1]] and can't use actions that have the [[attack]] trait."abilities_mid: - name: "Vengeful Spite" desc: "⬲ ([[evocation]], [[occult]]); __Trigger__ A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect. __Effect__ The banshee lashes back at their tormentor, dealing 1 (4d10+14) mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save."abilities_bot: - name: "Spectral Ripple" desc: " When a banshee [[Stride|Strides]] at least 10 feet, they're [[concealed|concealed]] until the start of their next turn." - name: "Terrifying Touch" desc: " ([[emotion]], [[enchantment]], [[fear]], [[occult]]); A creature damaged by the banshee's touch that isn't already [[frightened|frightened]] must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it's [[frightened|frightened 2]]; on a critical failure, the creature also cowers with fear and is [[stunned|stunned 4]]. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level [[dispel magic]] spell." - name: "Wail" desc: "⬺ ([[auditory]], [[concentrate]], [[death]], [[necromancy]], [[occult]]); The banshee unleashes a soul-chilling [[wail of the banshee]] (DC 38). This Wail overcomes silence and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level., The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for 1 (1d4) rounds."speed: fly 60 feetac: 39armorclass: - name: AC desc: "39; __Fort__: +25 (1d20+25); __Ref__: +29 (1d20+29); __Will__: +32 (1d20+32);"health: - name: HP desc: "250; negative healing; __Immunities__ poison, precision, disease, paralyzed, unconscious; __Resistances__ all damage 12 (except force, ghost touch, or positive; double resistance vs. non-magical)"attacks: - name: Melee desc: "⬻ hand +32 ([[finesse]], [[magical]]); __Damage__ 1 (4d10+14) negative plus terrifying touch"sourcebook: "_Bestiary_, page 34."