Plague Zombie
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Plague Zombie"
level: "Creature 1"
alignment: "NE"
size: "Medium"
trait_03: "Mindless"
trait_04: "Undead"
trait_05: "Zombie"
perception:
- name: "Perception"
desc: "Perception +3; __darkvision__;"
skills:
- name: "Skills"
desc: "__Athletics__: +7 (1d20+7); "
abilityMods: [4, -2, 3, -5, 0, -2]
abilities_top:
- name: "Slow"
desc: " A zombie is permanently [[slowed|slowed 1]] and can't use reactions."
abilities_bot:
- name: "Jaws"
desc: "⬻ ([[attack]]); __Requirements__ The zombie has a creature [[grabbed|grabbed]] or [[restrained|restrained]]. __Effect__ The zombie makes a jaws unarmed melee [[Strike]] against the [[grabbed|grabbed]] or [[restrained|restrained]] creature with an attack modifier of +9 that deals 1 (1d12+4) piercing damage. A creature damaged by the jaws is exposed to zombie rot."
- name: "Zombie Rot"
desc: " ([[disease]], [[necromancy]]); __Saving Throw__ DC 18 Fortitude. __Stage 1__ carrier with no ill effect (1 day) __Stage 2__ 1 (1d6) negative damage (1 day) __Stage 3__ 1 (1d6) negative damage (1 day) __Stage 4__ 1 (1d6) negative damage ; (1 day)"
speed: 25 feet
ac: 13
armorclass:
- name: AC
desc: "13; __Fort__: +6 (1d20+6); __Ref__: +3 (1d20+3); __Will__: +4 (1d20+4);"
health:
- name: HP
desc: "50; negative healing; __Immunities__ mental, poison, death effects, disease, paralyzed, unconscious;"
attacks:
- name: Melee
desc: "⬻ fist +9 __Damage__ 1 (1d8+4) bludgeoning plus Grab and zombie rot"
sourcebook: "_Bestiary_, page 340."
Encounter
name: Plague Zombie
creatures:
- 1: Plague Zombie