Ice Linnorm

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Ice Linnorm"
level: "Creature 17"
rare_02: "Uncommon"
alignment: "CE"
size: "Gargantuan"
trait_04: "Cold"
trait_05: "Dragon"
perception:
  - name: "Perception"
    desc: "Perception +29; __darkvision__, __imprecise scent 60__, __true seeing__;"
languages: "Aklo, Draconic, Sylvan; "
skills:
  - name: "Skills"
    desc: "__Acrobatics__: +28 (1d20+28); __Athletics__: +32 (1d20+32); "
abilityMods: [9, 5, 7, -3, 6, 7]
 
abilities_mid:
  - name: "Curse of Frost"
    desc: " ([[cold]], [[curse]], [[primal]]);  When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15."
  - name: "Attack of Opportunity"
    desc: "⬲  Tail only."
abilities_bot:
  - name: "Breath Weapon"
    desc: "⬺ ([[cold]], [[evocation]], [[primal]]);  The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 1 (15d6) cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is [[immobilized|immobilized]] by the ice until it succeeds at a check to [[Escape]] or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still [[immobilized|immobilized]] by the ice takes 1 (4d6) cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the [[fire]] trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for 1 (1d4) rounds."
  - name: "Constrict"
    desc: "⬻  1 (2d6+18) bludgeoning, DC 38."
  - name: "Ice Linnorm Venom"
    desc: " ([[cold]], [[injury]], [[poison]]);  __Saving Throw__ DC 38 Fortitude. __Maximum Duration__ 10 rounds __Stage 1__ 1 (5d6) cold damage and [[drained|drained 1]] (null) __Stage 2__ 1 (7d6) cold damage and [[drained|drained 2]]. (null)"
 
speed: 35 feet, fly 100 feet, swim 40 feet; freedom of movement;
 
ac: 41
armorclass:
  - name: AC
    desc: "41; __Fort__: +32 (1d20+32); __Ref__: +28 (1d20+28); __Will__: +27 (1d20+27);"
health:
  - name: HP
    desc: "330; [[regeneration]] 10 (deactivated by cold iron); __Immunities__ cold, curse, paralyzed, sleep; __Weaknesses__ cold iron 15, fire 10;"
 
 
attacks:
  - name: Melee
    desc: "⬻ jaws +34 ([[reach|reach 25 feet]], [[magical]]); __Damage__ 1 (3d12+17) piercing plus ice linnorm venom"
  - name: Melee
    desc: "⬻ claw +34 ([[reach|reach 20 feet]], [[agile]], [[magical]]); __Damage__ 1 (3d8+17) slashing"
  - name: Melee
    desc: "⬻ tail +34 ([[reach|reach 25 feet]], [[agile]], [[magical]]); __Damage__ 1 (3d6+17) bludgeoning plus [[Improved Grab]]"
 
spellcasting:
  - name: "Primal Innate Spells"
    desc: "DC 38; __Constant__ __(7th)__ [[true seeing]], __(8th)__ [[freedom of movement]];"
sourcebook: "_Bestiary_, page 225."

Encounter

name: Ice Linnorm
creatures:
  - 1: Ice Linnorm