Hobgoblin Soldier
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Hobgoblin Soldier"
level: "Creature 1"
alignment: "LE"
size: "Medium"
trait_03: "Goblin"
trait_04: "Humanoid"
perception:
- name: "Perception"
desc: "Perception +7; __darkvision__;"
languages: "Common, Goblin; "
skills:
- name: "Skills"
desc: "__Athletics__: +6 (1d20+6); __Stealth__: +6 (1d20+6); "
abilityMods: [3, 3, 2, 0, 2, -1]
abilities_mid:
- name: "Attack of Opportunity"
desc: "⬲ "
- name: "Shield Block"
desc: "⬲ "
- name: "Formation"
desc: " When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects."
abilities_top:
- name: Items
desc: "hide armor, longsword, shortbow (10 arrows), wooden shield (Hardness 3, HP 12, BT 6);"
speed: 25 feet
ac: 18
armorclass:
- name: AC
desc: "18; (20 with shield raised); __Fort__: +5 (1d20+5); __Ref__: +6 (1d20+6); __Will__: +5 (1d20+5);"
health:
- name: HP
desc: "20; "
attacks:
- name: Melee
desc: "⬻ longsword +8 ([[versatile|versatile p]]); __Damage__ 1 (1d8+3) slashing"
- name: Ranged
desc: "⬻ shortbow +8 ([[deadly|deadly 1d10]], [[range increment|range increment 60 feet]], [[reload|reload 0]]); __Damage__ 1 (1d6) piercing"
sourcebook: "_Bestiary_, page 206."
Encounter
name: Hobgoblin Soldier
creatures:
- 1: Hobgoblin Soldier