columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Rust Monster"level: "Creature 3"alignment: "N"size: "Medium"trait_03: "Aberration"perception: - name: "Perception" desc: "Perception +8; __darkvision__, __metal scent 30__;"skills: - name: "Skills" desc: "__Athletics__: +7 (1d20+7), (Athletics: +13 (1d20+13) to Disarm a metal item); "abilityMods: [0, 3, 1, -4, 1, 0]abilities_top: - name: "Metal Scent" desc: " A rust monster can smell metal as a precise sense."abilities_mid: - name: "Tail Trip" desc: "⬲ __Trigger__ A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail. __Effect__ The rust monster makes a tail [[Strike]] against the triggering creature."abilities_bot: - name: "Antenna Disarm" desc: "⬻ The rust monster attempts to [[Disarm]] a metal item a creature is holding using its antenna (with the same modifier as an antenna [[Strike]]). On a success, the item is subject to the rust monster's rust ability (see below) in addition to the effects of the [[Disarm]], and if the check to [[Disarm]] is a critical success, the rust monster drops the item on the ground in its own space." - name: "Rust" desc: " A rust monster's antenna causes metal to rapidly rust and corrode. If it succeeds at an antenna [[Strike]] or [[Disarm]] attempt with its antenna, the rust monster deals 1 (2d6) damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its." - name: "Hardness." desc: " If the rust monster hits an unattended metal item, the item takes this damage automatically. If a creature uses the [[Shield Block]] reaction with a metal shield against an antenna attack, the shield is automatically [[broken|broken]], but no other item is rusted on that attack."speed: 35 feet, climb 10 feetac: 19armorclass: - name: AC desc: "19; __Fort__: +8 (1d20+8); __Ref__: +10 (1d20+10); __Will__: +6 (1d20+6);"health: - name: HP desc: "40; "attacks: - name: Melee desc: "⬻ antenna +10 ([[finesse]]); __Damage__ rust" - name: Melee desc: "⬻ mandibles +8 ([[finesse]]); __Damage__ 1 (1d10+4) piercing" - name: Melee desc: "⬻ tail +8 ([[finesse]]); __Damage__ 1 (1d4+2) bludgeoning plus Improved Knockdown"sourcebook: "_Bestiary_, page 283."