columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Phoenix"level: "Creature 15"rare_03: "Rare"alignment: "NG"size: "Gargantuan"trait_04: "Beast"trait_05: "Fire"perception: - name: "Perception" desc: "Perception +27; __darkvision__, __detect magic__, __see invisibility__;"languages: "Auran, Celestial, Common, Ignan; "skills: - name: "Skills" desc: "__Acrobatics__: +30 (1d20+30); __Athletics__: +27 (1d20+27); __Diplomacy__: +31 (1d20+31); __Intimidation__: +27 (1d20+27); __Nature__: +25 (1d20+25); "abilityMods: [6, 7, 5, 7, 6, 6]abilities_mid: - name: "Self-Resurrection" desc: " ([[healing]], [[necromancy]], [[primal]]); When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed 1 (1d4) rounds later, as if subject to a 7th-level resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a [[disintegrate]] spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by consecrate can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year." - name: "Shroud of Flame" desc: " ([[aura]], [[evocation]], [[fire]], [[primal]]); 20 feet. 1 (4d6) fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 1 (2d6) fire damage. The phoenix can activate or deactivate the aura with a single action, which has the [[concentrate]] trait."abilities_bot: - name: "Flaming Strafe" desc: "⬻ ([[evocation]], [[fire]], [[primal]]); The phoenix blazes with superheated flame and Flies up to its Speed. It deals 1 (6d6) fire damage to each creature within 20 feet of each square it moves through (DC 37 basic Reflex save)."speed: 25 feet, fly 70 feetac: 36armorclass: - name: AC desc: "36; __Fort__: +27 (1d20+27); __Ref__: +31 (1d20+31); __Will__: +28 (1d20+28);"health: - name: HP desc: "300; [[regeneration]] 20 (deactivated by cold or evil), self-resurrection; __Immunities__ fire; __Weaknesses__ cold 10, evil 10;"attacks: - name: Melee desc: "⬻ beak +30 ([[finesse]], [[fire]], [[magical]], [[reach|reach 20 feet]]); __Damage__ 1 (1d12+9) piercing plus 1 (3d8) fire and 1 (2d10) [[persistent damage|persistent fire]]" - name: Melee desc: "⬻ talon +30 ([[agile]], [[finesse]], [[fire]], [[magical]], [[reach|reach 20 feet]]); __Damage__ 1 (1d6+6) piercing plus 1 (3d8) fire and 1 (2d10) [[persistent damage|persistent fire]]" - name: Ranged desc: "⬻ flame jet +30 ([[fire]], [[range increment|range increment 40 feet]]); __Damage__ 1 (6d6) fire plus 1 (2d10) [[persistent damage|persistent fire]]"spellcasting: - name: "Primal Innate Spells" desc: "DC 39; __Cantrips (8th)__ [[light]]; __6th__ [[restoration]] (3); __7th__ [[dispel magic]] (at will); __8th__ [[continual flame]] (at will), [[dispel magic]] (3), [[flame strike]], [[heal]] (3), [[remove curse]], [[wall of fire]] (3); __Constant__ __(6th)__ [[see invisibility]], __(8th)__ [[detect magic]];"sourcebook: "_Bestiary_, page 261."