Sprite
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Sprite"
level: "Creature -1"
alignment: "CN"
size: "Tiny"
trait_03: "Fey"
trait_04: "Sprite"
perception:
- name: "Perception"
desc: "Perception +4; __low-light vision__;"
languages: "Common, Sylvan; "
skills:
- name: "Skills"
desc: "__Acrobatics__: +6 (1d20+6); __Stealth__: +6 (1d20+6); "
abilityMods: [-3, 4, 0, -2, 0, 2]
abilities_top:
- name: "Luminous Fire"
desc: " ([[evocation]], [[light]], [[primal]]); A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the [[concentrate]] trait. While this light is extinguished, the sprite's [[Strike|Strikes]] don't deal fire damage and they can't use their luminous spark [[Strike]]."
- name: Items
desc: "rapier;"
speed: 10 feet, fly 40 feet
ac: 15
armorclass:
- name: AC
desc: "15; __Fort__: +2 (1d20+2); __Ref__: +8 (1d20+8); __Will__: +4 (1d20+4);"
health:
- name: HP
desc: "11; "
attacks:
- name: Melee
desc: "⬻ rapier +8 ([[deadly|deadly 1d8]], [[disarm]], [[finesse]], [[fire]], [[magical]]); __Damage__ 1 (1d6-3) piercing plus 1 fire"
- name: Ranged
desc: "⬻ luminous spark +8 ([[fire]], [[light]], [[range|range 20 feet]]); __Damage__ 1 (1d4) fire"
spellcasting:
- name: "Primal Innate Spells"
desc: "DC 16; __Cantrips (1st)__ [[dancing lights]], [[daze]], [[detect magic]]; __1st__ [[color spray]];"
sourcebook: "_Bestiary_, page 308."
Encounter
name: Sprite
creatures:
- 1: Sprite