columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Yeti"level: "Creature 5"rare_02: "Uncommon"alignment: "N"size: "Large"trait_04: "Humanoid"perception: - name: "Perception" desc: "Perception +15; __darkvision__, __imprecise scent 30__;"languages: "Aklo; "skills: - name: "Skills" desc: "__Athletics__: +14 (1d20+14); __Stealth__: +12 (1d20+12), (Stealth: +15 (1d20+15) in snow); __Survival__: +11 (1d20+11); "abilityMods: [5, 2, 4, -1, 4, -1]abilities_top: - name: "Snowblind When" desc: " Hiding, the yeti is [[concealed|concealed]] by any snowfall, even if it's not thick enough to make other creatures [[concealed|concealed]]."abilities_mid: - name: "Nightmare Guardian" desc: " Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a –1 status penalty to AC." - name: "Vanish" desc: "⬲ __Trigger__ The yeti is [[hidden|hidden]] or [[undetected|undetected]] while not in combat, and a creature would observe it. __Effect__ The yeti [[Stride|Strides]] or Climbs up to half its Speed to a location where it can [[Hide]], then Hides. If its new [[Stealth]] check result meets or exceeds the triggering creature's [[Perception]] DC, the yeti remains [[hidden|hidden]]."abilities_bot: - name: "Grisly Arrival" desc: "⭓ ([[emotion]], [[fear]], [[mental]]); __Trigger__ The yeti hits a creature in the first round of combat and the yeti was [[hidden|hidden]] from that creature at the start of combat. __Effect__ Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is [[frightened|frightened 2]]; on a critical failure, it's [[frightened|frightened 4]]." - name: "Rend" desc: "⬻ ([[claw]]); "speed: 35 feet, climb 20 feetac: 21armorclass: - name: AC desc: "21; __Fort__: +15 (1d20+15); __Ref__: +11 (1d20+11); __Will__: +13 (1d20+13);"health: - name: HP desc: "115; __Immunities__ cold; __Weaknesses__ fire 10;"attacks: - name: Melee desc: "⬻ claw +15 __Damage__ 1 (2d10+5) slashing"sourcebook: "_Bestiary_, page 338."