columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Rune Giant"level: "Creature 16"rare_02: "Uncommon"alignment: "LE"size: "Gargantuan"trait_04: "Evil"trait_05: "Giant"trait_06: "Humanoid"perception: - name: "Perception" desc: "Perception +28; __low-light vision__;"languages: "Common, Jotun, Terran; "skills: - name: "Skills" desc: "__Arcana__: +28 (1d20+28); __Athletics__: +32 (1d20+32); __Crafting__: +28 (1d20+28); __Intimidation__: +28 (1d20+28); __Society__: +27 (1d20+27); "abilityMods: [9, 2, 7, 2, 6, 4]abilities_mid: - name: "Attack of Opportunity" desc: "⬲ The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an [[Attack of Opportunity]]." - name: "Catch Rock" desc: "⬲ "abilities_top: - name: Items desc: "+2 greater striking greatsword, +1 striking longspear, +1 splint mail;"abilities_bot: - name: "Command Giants" desc: " When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35." - name: "Demand" desc: "⭓ ([[arcane]], [[enchantment]], [[mental]]); When a rune giant casts its innate [[sending]] spell, it can also cast [[suggestion]] on the target." - name: "Flashing Runes" desc: "⭓ ([[arcane]], [[evocation]], [[light]]); __Trigger__ The rune giant uses an arcane ability or casts an arcane spell. __Effect__ The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save.\n__Critical Success__ The creature is unaffected.\n__Success__ The creature is [[dazzled|dazzled]] for 1 round.\n__Failure__ The creature is [[blinded|blinded]] for 1 round." - name: "Invoke Rune" desc: "⬻ ([[arcane]], [[concentrate]], [[electricity]], [[evocation]]); The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals 1 (6d12) electricity damage to all creatures in the cone (DC 37 basic Reflex save), A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The giant can't use Invoke Rune again for 1 (1d4) rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.<ul class='inner-bullet-list'><li>__Rune of Destruction__ The weapon gains the [[deadly]] trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is [[drained|drained 1]] unless it succeeds at a DC 35 Fortitude save.</li><li>__Rune of Flames__ The weapon deals an additional 1 (3d6) fire damage on all attacks.</li><li>__Rune of Smiting__ When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.</li></ul>" - name: "Throw Rock" desc: "⬻ " - name: "Wide Swing" desc: "⬻ The rune giant makes a single greatsword [[Strike]] and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty."speed: 45 feet; air walk;ac: 38armorclass: - name: AC desc: "38; __Fort__: +33 (1d20+33); __Ref__: +26 (1d20+26); __Will__: +28 (1d20+28);"health: - name: HP desc: "330; __Immunities__ fire;"attacks: - name: Melee desc: "⬻ greatsword +33 ([[magical]], [[reach|reach 20 feet]], [[versatile|versatile p]]); __Damage__ 1 (3d12+17) slashing" - name: Melee desc: "⬻ longspear +32 ([[magical]], [[reach|reach 25 feet]]); __Damage__ 1 (2d8+17) piercing" - name: Melee desc: "⬻ fist +31 ([[agile]], [[reach|reach 20 feet]]); __Damage__ 1 (3d8+17) bludgeoning" - name: Ranged desc: "⬻ rock +31 ([[brutal]], [[range increment|range increment 120 feet]]); __Damage__ 1 (2d12+17) bludgeoning"spellcasting: - name: "Arcane Innate Spells" desc: "DC 35; __4th__ [[charm]] (at will), [[suggestion]] (at will); __5th__ [[sending]]; __6th__ [[dominate]] (3), [[true seeing]]; __8th__ [[charm]], [[suggestion]]; __Constant__ __(4th)__ [[air walk]];"sourcebook: "_Bestiary_, page 175."