columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Elemental Tsunami"level: "Creature 11"alignment: "N"size: "Huge"trait_03: "Aquatic"trait_04: "Elemental"trait_05: "Water"perception: - name: "Perception" desc: "Perception +22; __darkvision__;"languages: "Aquan; "skills: - name: "Skills" desc: "__Athletics__: +23 (1d20+23); __Stealth__: +23 (1d20+23); "abilityMods: [6, 6, 6, 0, 3, 0]abilities_top: - name: "Water-Bound" desc: " When not touching water, the living waterfall is [[slowed|slowed 1]] and can't use reactions."abilities_mid: - name: "Vortex" desc: " ([[aura]], [[water]]); 30 feet. Water in the area that is in the same body of water as the living waterfall is [[terrain|difficult terrain]] for Swimming creatures that don't have the [[water]] trait."abilities_bot: - name: "Drench" desc: "⬻ ([[abjuration]], [[primal]], [[water]]); The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)." - name: "Surge" desc: "⬺ The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take 1 (5d12+6) bludgeoning damage (DC 31 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. The elemental tsunami can't Surge again for 1 (1d4) rounds."speed: 35 feet, swim 100 feetac: 31armorclass: - name: AC desc: "31; __Fort__: +21 (1d20+21); __Ref__: +22 (1d20+22); __Will__: +19 (1d20+19);"health: - name: HP desc: "195; __Immunities__ bleed, poison, paralyzed, sleep; __Resistances__ fire 10"attacks: - name: Melee desc: "⬻ wave +24 ([[reach|reach 20 feet]]); __Damage__ 1 (2d12+12) bludgeoning plus Push or Pull 10 feet"sourcebook: "_Bestiary_, page 153."