Deep Gnome Scout
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Deep Gnome Scout"
level: "Creature 1"
alignment: "N"
size: "Small"
trait_03: "Gnome"
trait_04: "Humanoid"
perception:
- name: "Perception"
desc: "Perception +7; __darkvision__;"
languages: "Gnomish, Undercommon; "
skills:
- name: "Skills"
desc: "__Acrobatics__: +7 (1d20+7); __Nature__: +5 (1d20+5); __Stealth__: +7 (1d20+7), (Stealth: +10 (1d20+10) underground); __Survival__: +5 (1d20+5); "
abilityMods: [2, 4, 2, 0, 2, -1]
abilities_bot:
- name: "Hidden Movement"
desc: " If the deep gnome scout starts its turn [[undetected|undetected]] or [[hidden|hidden]] to a creature, that creature is [[flat-footed|flat-footed]] against the deep gnome scout's attacks until the end of the turn."
abilities_top:
- name: Items
desc: "light pick, sling (20 bullets);"
speed: 20 feet
ac: 17
armorclass:
- name: AC
desc: "17; __Fort__: +7 (1d20+7); __Ref__: +9 (1d20+9); __Will__: +5 (1d20+5);"
health:
- name: HP
desc: "18; "
attacks:
- name: Melee
desc: "⬻ light pick +7 ([[agile]], [[fatal|fatal d8]]); __Damage__ 1 (1d4+2) piercing"
- name: Ranged
desc: "⬻ sling +9 ([[propulsive]], [[range increment|range increment 50 feet]], [[reload|reload 1]]); __Damage__ 1 (1d6+1) bludgeoning"
spellcasting:
- name: "Primal Innate Spells"
desc: "DC 14; __1st__ [[illusory disguise]];"
sourcebook: "_Bestiary_, page 74."
Encounter
name: Deep Gnome Scout
creatures:
- 1: Deep Gnome Scout