columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Astradaemon"level: "Creature 16"alignment: "NE"size: "Large"trait_03: "Daemon"trait_04: "Fiend"perception: - name: "Perception" desc: "Perception +28; __darkvision__, __lifesense 30__, __true seeing__;"languages: "Common, Daemonic; telepathy 100 feet;"skills: - name: "Skills" desc: "__Acrobatics__: +28 (1d20+28); __Intimidation__: +33 (1d20+33); __Religion__: +26 (1d20+26); __Stealth__: +28 (1d20+28); __Survival__: +26 (1d20+26); "abilityMods: [5, 6, 7, 2, 4, 7]abilities_mid: - name: "Soul Siphon" desc: " ([[aura]], [[divine]], [[force]], [[necromancy]]); 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's." - name: "Devour" desc: " Soul ability. Incorporeal undead and living spirits traveling outside the body take 1 (1d8) force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul." - name: "Displacement" desc: " ([[divine]], [[illusion]], [[visual]]); An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were [[hidden|hidden]], even though it remains [[observed|observed]]. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against [[hidden|hidden]] creatures also apply against a displaced astradaemon."abilities_bot: - name: "Devour Soul" desc: "⬻ ([[divine]], [[incapacitation]], [[necromancy]]); __Requirements__ The astradaemon hasn't used an action with the [[attack]] trait yet this turn. __Effect__ The astradaemon draws out and consumes the soul of a living creature it has [[grabbed|grabbed]]. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute." - name: "Essence Drain" desc: " ([[divine]], [[necromancy]], [[negative]]); When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 1 (2d10) negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become [[doomed|doomed 1]] and [[drained|drained 1]]. If the target was already [[drained|drained]] or [[doomed|doomed]], it instead increases both conditions' value by 1, to a maximum of 4."speed: 60 feet, fly 60 feetac: 39armorclass: - name: AC desc: "39; __Fort__: +27 (1d20+27); __Ref__: +30 (1d20+30); __Will__: +26 (1d20+26);"health: - name: HP desc: "240; __Immunities__ negative, death effects; __Weaknesses__ good 15;"attacks: - name: Melee desc: "⬻ jaws +32 ([[evil]], [[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (3d8+9) piercing plus 1 (1d6) evil, essence drain, and Grab" - name: Melee desc: "⬻ claw +32 ([[agile]], [[evil]], [[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (3d6+9) slashing plus 1 (1d6) evil and Essence Drain" - name: Melee desc: "⬻ tail +32 ([[evil]], [[magical]], [[reach|reach 15 feet]]); __Damage__ 1 (3d10+9) bludgeoning plus 1 (1d6) evil and Essence Drain"spellcasting: - name: "Divine Innate Spells" desc: "DC 37; __1st__ [[detect alignment]] at will; good only; __4th__ [[dimension door]] (at will); __5th__ [[dimension door]]; __7th__ [[plane shift]] (2); __8th__ [[discern location]], [[finger of death]]; __Constant__ __(6th)__ [[true seeing]];"sourcebook: "_Bestiary_, page 73."