columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Warsworn"level: "Creature 16"rare_02: "Uncommon"alignment: "NE"size: "Gargantuan"trait_04: "Undead"perception: - name: "Perception" desc: "Perception +27; __darkvision__;"languages: "Common (can't speak any language); "skills: - name: "Skills" desc: "__Athletics__: +33 (1d20+33); "abilityMods: [9, 5, 7, -1, 5, 5]abilities_mid: - name: "Attack of Opportunity" desc: "⬲ " - name: "Frightful Presence" desc: " ([[aura]], [[emotion]], [[fear]], [[mental]]); 100 feet, DC 35."abilities_bot: - name: "Absorb" desc: "⭓ ([[death]], [[divine]], [[necromancy]]); __Trigger__ The warsworn moves into a [[dying|dying]] creature's space. __Effect__ The warsworn absorbs the [[dying|dying]] creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect." - name: "Animated Weapons" desc: " ([[divine]], [[evocation]]); The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee [[Strike|Strikes]] with a reach of 100 feet." - name: "Energy Drain" desc: " ([[divine]], [[necromancy]]); When a warsworn hits with a corpse wave [[Strike]] or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become [[drained|drained 2]] and [[doomed|doomed 1]]. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours." - name: "Plummet" desc: " A creature hit by a warsworn's scrap ball [[Strike]] must attempt a DC 37 Reflex save. On a failure, the target falls [[prone|prone]]; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing [[prone|prone]] if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to [[Escape]])." - name: "Trample" desc: "⬽ Huge or smaller, corpse wave, DC 37."speed: 30 feetac: 37armorclass: - name: AC desc: "37; __Fort__: +29 (1d20+29); __Ref__: +25 (1d20+25); __Will__: +27 (1d20+27);"health: - name: HP desc: "350; negative healing; __Immunities__ poison, death effects, disease, paralyze, unconscious;"attacks: - name: Melee desc: "⬻ corpse wave +32 ([[magical]]); __Damage__ 1 (4d12+9) bludgeoning plus energy drain" - name: Melee desc: "⬻ animated weapon +30 ([[agile]], [[magical]], [[reach|reach 100 feet]], [[versatile|versatile b]], [[versatile|versatile p]]); __Damage__ four of the weapon's damage dice +9 of the weapon's damage type" - name: Ranged desc: "⬻ scrap ball +28 ([[magical]], [[range increment|range increment 100 feet]]); __Damage__ 1 (4d12+9) bludgeoning plus plummet"sourcebook: "_Bestiary_, page 323."