columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Ceustodaemon"level: "Creature 6"alignment: "NE"size: "Large"trait_03: "Daemon"trait_04: "Fiend"perception: - name: "Perception" desc: "Perception +14; __darkvision__, __see invisibility__;"languages: "Common, Daemonic; telepathy 100 feet;"skills: - name: "Skills" desc: "__Deception__: +15 (1d20+15); __Intimidation__: +13 (1d20+13); __Stealth__: +12 (1d20+12); __Survival__: +10 (1d20+10); "abilityMods: [5, 2, 4, 0, 2, 3]abilities_bot: - name: "Breath Weapon" desc: "⬺ ([[divine]], [[evocation]], [[fire]]); The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 1 (7d6) fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 1 (2d6) [[persistent damage|persistent fire damage]]. The breath weapon can't be used again for 1 (1d4) rounds." - name: "Drawn to Service" desc: " When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service." - name: "Vicious Wounds" desc: " On a successful jaws or claw [[Strike]], the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1 (1d6) amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well."speed: 25 feetac: 23armorclass: - name: AC desc: "23; __Fort__: +16 (1d20+16); __Ref__: +12 (1d20+12); __Will__: +12 (1d20+12);"health: - name: HP desc: "130; __Immunities__ death effects;"attacks: - name: Melee desc: "⬻ jaws +16 ([[evil]], [[reach|reach 10 feet]]); __Damage__ 1 (2d10+5) piercing plus 1 (1d6) evil and vicious wounds" - name: Melee desc: "⬻ claw +16 ([[agile]], [[evil]], [[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (2d6+5) slashing plus 1 (1d6) evil and vicious wounds"spellcasting: - name: "Divine Innate Spells" desc: "DC 23; __1st__ [[detect alignment]] at will; good only; __3rd__ [[dispel magic]] (2), [[paralyze]]; __4th__ [[dimension door]] (at will); __7th__ [[fly]]; __Constant__ __(2nd)__ [[see invisibility]];"sourcebook: "_Bestiary_, page 71."