Fanged Deserter
You have thirty or so friends who never let you down: your teeth. Disloyal, deranged, or simply uncontrollable, any group that didn’t boot you out you left anyway. But your parliament of teeth - enormous, protruding, thick and sharp - have always been your allies.
Abilities
Agility: dice: 3d6dl-1
Presence: dice: 3d6dl-1
Strength: dice: 3d6dl+2
Toughness: dice: 4d6dl
- Normal Agility tests are DR14 instead of DR12, including defence.
- Illiterate: You are incapable of understanding scrolls. If you begin with one, then reroll, eat it, or use it as a toilet paper.
dice: [[Fanged Deserter#^fangeddeserterability|^fangeddeserterability]]- Bite attack: DR10 to attack,
dice: 1d6damage. You must be close to your target. 1–2 on d6 (dice: 1d6) chance the enemy gets a free attack.
HP: Toughness + dice: 1d10
Equipment
dice: 2d6*10s
Omens: dice: 1d2
Background
dice: [[Fanged Deserter#^memory|^memory]]
Tables
Earliest Memories
| Memory |
|---|
| A burnt-black building in Sarkash. Your home? |
| A derelict rotting ship rolling endlessly across a grey sea. |
| A brothel in Schleswig. Quite a friendly environment. |
| Sleeping with dogs in the corner of an inn, waiting for someone to return. |
| Following an army in eastern Wästland. |
| Suckling a wolf in the wild of Bergen Chrypt. |
| ^memory |
Abilities
| Ability |
|---|
| Crumpled Monster Mask: Strikes primitive fear into lesser creatures like goblins, gnomes and children. While worn, they check Morale every round. |
The Brown Scimitar of Galgenbeck: A stinking sword you pulled from a military shit-ditch. dice: 1d6 damage. DR10 attack and defence while you wield it. 1 in 6 chance a wounded enemy is smitten with potent sepsis, dying in 10 minutes. |
Wizard Teeth: Four weird teeth rattle within a blackened pouch. Before battle roll a dice: 1d6 for each one. For every 6 one of your attacks deals maximum damage. |
Old Sigûrd’s sling: Sigûrd was the strongest man whose throat you ever gnawed. Woven from his long grey hair, this sling has never failed you. dice: 2d4 damage, requires fist-sized rocks which, perhaps regrettably, are everywhere. |
Ancient Gore-Hound: Asthmatic, deluded and on its last legs, this wizened creature still has a superb nose and can sniffle up treasure in the most disgusting debris. Attacks with DR10 (bite dice: 1d6). Defends with DR12, 10 HP. Becomes frenzied around goblins and berserkers. |
The Shoe of Death’s Horse: It looks normal but since finding it in an obscure crypt you are convinced this shoe came from the horse of Death himself. In your hands it hits with DR10, dice: d4 damage. 1 in 6 chance the shoe smashes the skull, instantly killing small-to-medium sized creatures. The shoe returns to your hand like a boomerang. |
| ^fangeddeserterability |