columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Gelatinous Cube"level: "Creature 3"alignment: "N"size: "Large"trait_03: "Mindless"trait_04: "Ooze"perception: - name: "Perception" desc: "Perception +5; __motion sense 60__, __no vision__;"skills: - name: "Skills" desc: "__Athletics__: +11 (1d20+11), (Athletics: +13 (1d20+13) to Shove); "abilityMods: [4, -5, 5, -5, 0, -5]abilities_top: - name: "Motion Sense" desc: " A sewer ooze can sense nearby motion through vibration and air movement." - name: "Transparent" desc: " A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 [[Perception]] check is required to notice a stationary cube, and a creature must be [[Search|Searching]] to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative)."abilities_bot: - name: "Engulf" desc: "⬺ DC 19, 1 (2d6) acid, [[Escape]] DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis." - name: "Paralysis" desc: " ([[incapacitation]]); A creature Engulfed by the cube or hit by its attack is [[paralyzed|paralyzed]] unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns." - name: "Weak Acid" desc: " A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances."speed: 15 feetac: 10armorclass: - name: AC desc: "10; __Fort__: +12 (1d20+12); __Ref__: +0 (1d20+0); __Will__: +5 (1d20+5);"health: - name: HP desc: "90; __Immunities__ acid, mental, precision, critical hits, unconscious, visual;"attacks: - name: Melee desc: "⬻ cube face +11 __Damage__ 1 (1d6) acid plus paralysis"sourcebook: "_Bestiary_, page 254."