Merfolk Wavecaller
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Merfolk Wavecaller"
level: "Creature 2"
alignment: "N"
size: "Medium"
trait_03: "Aquatic"
trait_04: "Humanoid"
trait_05: "Merfolk"
perception:
- name: "Perception"
desc: "Perception +8; __low-light vision__;"
languages: "Aquan, Common; "
skills:
- name: "Skills"
desc: "__Athletics__: +7 (1d20+7), (Athletics: +9 (1d20+9) to Swim); __Deception__: +6 (1d20+6); __Nature__: +8 (1d20+8); __Religion__: +8 (1d20+8); "
abilityMods: [3, 2, 1, 0, 4, 2]
abilities_bot:
- name: "Hydraulic Asphyxiation"
desc: "⬻ ([[divine]], [[evocation]], [[water]]); __Requirements__ The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. __Effect__ The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become [[immobilized|immobilized]] for 1 round and immediately lose 1 (1d4) actions' worth of air (or twice that on a critical failure)."
abilities_top:
- name: Items
desc: "dagger;"
speed: 5 feet, swim 30 feet
ac: 17
armorclass:
- name: AC
desc: "17; __Fort__: +7 (1d20+7); __Ref__: +6 (1d20+6); __Will__: +10 (1d20+10);"
health:
- name: HP
desc: "30; "
attacks:
- name: Melee
desc: "⬻ dagger +9 ([[agile]], [[versatile|versatile s]]); __Damage__ 1 (1d4+3) piercing"
- name: Ranged
desc: "⬻ dagger +9 ([[agile]], [[thrown|thrown 10 feet]], [[versatile|versatile s]]); __Damage__ 1 (1d4+3) piercing"
spellcasting:
- name: "Primal Prepared Spells"
desc: "DC 18, attack +10; __Cantrips (1st)__ [[dancing lights]], [[detect magic]], [[electric arc]], [[ray of frost]], [[stabilize]]; __1st__ [[charm]], [[heal]], [[hydraulic push]];"
sourcebook: "_Bestiary_, page 235."
Encounter
name: Merfolk Wavecaller
creatures:
- 1: Merfolk Wavecaller