columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Wight"level: "Creature 3"alignment: "LE"size: "Medium"trait_03: "Undead"trait_04: "Wight"perception: - name: "Perception" desc: "Perception +10; __darkvision__;"languages: "Common, Necril; "skills: - name: "Skills" desc: "__Athletics__: +11 (1d20+11); __Intimidation__: +9 (1d20+9); __Stealth__: +6 (1d20+6); "abilityMods: [4, 1, 4, 0, 3, 2]abilities_mid: - name: "Final Spite" desc: "⬲ __Trigger__ The wight is reduced to 0 Hit Points. __Effect__ The wight makes a [[Strike]] before being destroyed. It doesn't gain any temporary HP from drain life on this [[Strike]]."abilities_bot: - name: "Drain Life" desc: " ([[divine]], [[necromancy]]); When the wight damages a living creature with its claw [[Strike]], the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude save or become [[drained|drained 1]]. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of [[drained|drained 4]]." - name: "Wight Spawn" desc: " ([[divine]], [[necromancy]]); A living humanoid slain by a wight's claw [[Strike]] rises as a wight after 1 (1d4) rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes [[clumsy|clumsy 2]] for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer [[clumsy|clumsy]]."speed: 25 feetac: 18armorclass: - name: AC desc: "18; __Fort__: +11 (1d20+11); __Ref__: +6 (1d20+6); __Will__: +10 (1d20+10);"health: - name: HP desc: "50; negative healing; __Immunities__ poison, death effects, disease, paralyze, unconscious;"attacks: - name: Melee desc: "⬻ claw +12 __Damage__ 1 (1d6+4) slashing plus drain life"sourcebook: "_Bestiary_, page 332."