columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Iron Golem"level: "Creature 13"rare_02: "Uncommon"alignment: "N"size: "Large"trait_04: "Construct"trait_05: "Golem"trait_06: "Mindless"perception: - name: "Perception" desc: "Perception +21; __darkvision__;"skills: - name: "Skills" desc: "__Athletics__: +30 (1d20+30); "abilityMods: [8, -1, 4, -5, 0, -5]abilities_mid: - name: "Golem Antimagic" desc: " harmed by acid (1 (6d10), 1 (2d8) from areas and [[persistent damage|persistent damage]]); healed by fire (area 1 (2d8) HP); [[slowed|slowed]] by electricity." - name: "Vulnerable to Neutralize Poison" desc: " Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute." - name: "Vulnerable to Rust" desc: " Magical rusting effects, like a rust monster's antennae, affect the iron golem normally."abilities_bot: - name: "Breath Weapon" desc: "⬺ ([[arcane]], [[necromancy]], [[poison]]); The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1 (1d4) rounds." - name: "Inexorable March" desc: "⬻ The iron golem [[Stride|Strides]] up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist." - name: "Iron Golem Poison" desc: " ([[poison]]); __Saving Throw__ DC 33 Fortitude. __Maximum Duration__ 4 rounds __Stage 1__ 1 (2d6) poison and [[drained|drained 1]] (1 round) __Stage 2__ 1 (4d6) poison and [[drained|drained 2]] (1 round) __Stage 3__ 1 (8d6) poison and [[drained|drained 3]]. (1 round)"speed: 20 feetac: 34armorclass: - name: AC desc: "34; __Fort__: +26 (1d20+26); __Ref__: +21 (1d20+21); __Will__: +22 (1d20+22);"health: - name: HP desc: "190; __Immunities__ bleed, fire, mental, poison, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, sickened, unconscious; __Resistances__ physical 15 (except adamantine)"attacks: - name: Melee desc: "⬻ fist +28 ([[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (3d10+12) bludgeoning"sourcebook: "_Bestiary_, page 188."