Occult Herbmaster
Born of the mushroom, raised in the glade, watched by the eye of the moon in a silverblack pool.

Abilities
Agility: dice: 3d6
Presence: dice: 3d6
Strength: dice: 3d6-2
Toughness: dice: 3d6+2
HP: Toughness + dice: 1d6
Equipment
dice: 2d6*10s- Weapon:
dice: [[Character Creation#^weaponswithscroll|^weaponswithscroll]] - Armor:
dice: [[Character Creation#^armord2|^armord2]]|Armor - You carry a portable laboratory and continually search for frequently expended ingredients. Daily you have the materials to create two randomly determined decoctions and can brew a total of d4 (
dice: 1d4) doses. If unused, they lose vitality after 24 hours.dice: [[Occult Herbmaster#^decoction|^decoction]]dice: [[Occult Herbmaster#^decoction|^decoction]]
Omens: dice: 1d2
Background
Probably raised in dice: [[Occult Herbmaster#^origin|^origin]]|Origin

Tables
Decoctions
dice: [[Occult Herbmaster#^decoction|^decoction]]
| Roll | Decoction |
|---|---|
| 1 | Red Poison: Toughness DR12 or -d10 (dice: 1d10) HP. |
| 2 | Ezumiel’s Vapor: Pass a DR14 test or severe (and arguably fun) hallucinations for d4 (dice: 1d4) hours. |
| 3 | Southern Frog Stew: Vomit for dice: 1d4 hours, pass a DR14 test or you can do nothing else. |
| 4 | Elixir Vitalis: Heals d6 (dice: 1d6) HP and stops infection. Can be habit-forming. |
| 5 | Spider Owl Soup: See in darkness, climb on walls for 30 minutes. |
| 6 | Fernor’s Philtre: Translucent oil, must be dabbed right into the eye. Heals infection and gives +2 on Presence tests for dice: 1d4 hours. |
| 7 | Hyphos’ Ennervating Snuff: Berserk! Two attacks per round, but defend with DR14. Lasts one fight. Must be snorted, causes sneezing. |
| 8 | Black Poison: Toughness DR14 or -d6 (dice: 1d6) HP and blinded for one hour. |
| ^decoction |
Probably raised in…
| dice: 1d8 | Origin |
|---|---|
| 1-3 | calm isolation in the Sarkash dark. |
| 4 | the illegal midnight markets of Schleswig. |
| 5 | the heretic isle of Crëlut, two nautical miles east of Grift. |
| 6 | the old frozen ruins not far from Alliáns. |
| 7 | a little witch’s cottage in Galgenbeck. |
| 8 | the ruins of the Shadow King’s manse, thick with memories of mushroom and smoke. |
| ^origin |