columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Duskwalker Ghost Hunter"level: "Creature 4"alignment: "N"size: "Medium"trait_03: "Duskwalker"trait_04: "Human"trait_05: "Humanoid"perception: - name: "Perception" desc: "Perception +10; __darkvision__;"languages: "Common, Necril; "skills: - name: "Skills" desc: "__Acrobatics__: +10 (1d20+10); __Athletics__: +8 (1d20+8); __Deception__: +6 (1d20+6); __Intimidation__: +6 (1d20+6); __Nature__: +8 (1d20+8); __Stealth__: +12 (1d20+12); __Survival__: +8 (1d20+8); "abilityMods: [2, 4, 1, 0, 2, 0]abilities_bot: - name: "Ghost Hunter" desc: " The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead." - name: "Hunt Prey" desc: "⬻ The duskwalker designates as its prey a single creature that it can see and hear or that it is [[Track|Tracking]]. It gains a +2 circumstance bonus to [[Perception]] checks when it Seeks its prey and a +2 circumstance bonus to [[Survival]] checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey., Lastly, it gains a +2 circumstance bonus to [[Deception]] checks, [[Intimidation]] checks, and [[Stealth]] checks against its prey and to any check to [[Recall Knowledge]] about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time." - name: "Hunted Shot" desc: "⬻ __Frequency__ once per round __Effect__ The duskwalker makes two longbow [[Strike|Strikes]] against its hunted prey. If both [[Strike|Strikes]] hit, combine their damage for the purpose of resistances and weaknesses."abilities_top: - name: Items desc: "composite longbow (20 arrows), hatchet (2), leather armor;"speed: 25 feetac: 21armorclass: - name: AC desc: "21; (22 against prey; see Hunt Prey); __Fort__: +9 (1d20+9); __Ref__: +12 (1d20+12); __Will__: +10 (1d20+10);"health: - name: HP desc: "56; __Immunities__ effects that would transform their body or soul to an undead;"attacks: - name: Melee desc: "⬻ hatchet +12 ([[agile]], [[sweep]]); __Damage__ 1 (1d6+5) slashing" - name: Ranged desc: "⬻ composite longbow +14 ([[deadly|deadly 1d10]], [[propulsive]], [[range increment|range increment 100 feet]], [[reload|reload 0]], [[volley|volley 30 feet]]); __Damage__ 1 (1d8+4) piercing" - name: Ranged desc: "⬻ hatchet +14 ([[agile]], [[sweep]], [[thrown|thrown 10 feet]]); __Damage__ 1 (1d6+5) slashing"sourcebook: "_Bestiary_, page 262."