Adventures

Traps and Devilry

dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^trap|^trap]]

Trap
Well-dressed corpse, booby trapped
Wall-holes shoot poisonous arrows
Bells and marbles on the floor
Scorpion-filled basket poised to fall
Fish hooks hanging at eye level
Chest marked with explosive runes
Lock trapped with vial of poison gas
Jewel removal leads to roof collapse
Slanted floor, translucent oil, pit
Snake-cages on collapsing ceiling tiles
Evil urns release cold ghosts
Coins coated in grime and poison
^trap

Weather

dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^weather|^weather]]

Weather
Lifeless grey
Hammering rain
Piercing wind
Deafening storm
Black as night
Dead quiet
Cloudburst
Soup-thick mist
Crackling frost
Irritating drizzle
Roaring thunder
Gravelike cold
^weather

Adventure location

dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^location|^location]]

Location
On the barren fields of Kergüs
In the center of Alliáns
On a beach not distant from Grift
On a dirty Schleswig street
In the poor Wästland countryside
At the city wall of Galgenbeck
In the untamed wilds of Tveland
Near the Valley of the Unfortunate Dead
Pretty much lost in Sarkash
At the Bergen Chrypt tree line
Onboard a ship on the Endless Sea
In a forgotten part of Graven-Tosk
^location

Who (or what) contacts you?

dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^patron|^patron]]

Patron
One-eyed woman who rules the thieves
Bureaucrat with enemies and no honor
Badly burned priest
Noble child said to see dark visions
Warrior that switched loyalties
Faint whispers from the crypt
Remorseful hangman
Tortured traitor
Recurring vision in a horrid nightmare
Hermit mocked by the other cave-folk
Demented elder
Sacrifice who escaped a death-cult
Monk who was bitten at night
Unshaved mystic at The Paunch Swine
Devastated mother dressed in white
Sailor too long at sea
Scoundrel covered in ulcers
Drunk seeress with no teeth
Restless soul by the name of Ghast
Terrified soldier with broken knees
^patron

Adventure spark

dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^hook|^hook]]

Hook
The undead-riddled Valley awaits
Thirteen priests are missing
Wrongly imprisoned for murder
66 sacrifices are needed
Children missing at Lake Onda
Sinkhole swallows half of Schleswig
Sabotage an unholy alliance
The count goes insane at night
Hunted by bloodthirsty death-cult
Trapped by an earthquake
Verhu’s prophecy is false!
Rumours of a cursed treasure
Kidnapped blood-wizard
A dead demon is resurrected
Every grave is emptied one night
Enormous cave system near Grift
The dead refuse to stay dead
PCs are selected for ritual sacrifice
Anthelia falls severely ill
PC doppelgangers go berserk
Take part in a holy mass burial
The entire kingdom has nightmares
Something has infiltrated the court
Artefact must be destroyed
Map the land in the west
Talk of an unexplored island
Gain the trust of a dangerous hermit
Find the way to Cube-Violet
Stop a Grift suicide-cult
Pardon a mad mass-murderer
Defend a fort from the undead
Steal a sarcophagus from a caravan
A fire threatens to devour Sarkash
Go to the land fo the dead and back
HE demands a gift. See it delivered.
Powerful elixir needs ingredients
Slave revolt in Galgenbeck
Mystical ruins are unearthed
They’re coming out of the walls!
Three assassinations a night
Alchemist needs a living goblin
A strange ship ran aground
A weirdness leaves Bergen Chrypt
Seven women with black eyes
The icon’s eyes have been stolen
The beast beneath the bridge
Movement in a black star’s crater
Light from broken sewer grate
Children hum forbidden songs
Newly discovered path in Sarkash
^hook

Dungeon creation

Name

Name of the dungeon: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^dungeon|^dungeon]]|First dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^dungeon|^dungeon]]|Second

FirstSecond
SlaughterPit
DeathChurch
NightTemple
HadeanTunnels
HellCrypt
PlagueGrave
SinFort
DoomZiggurat
DarkDen
MurderMaze
TortureHouse
SlaveWaste
^dungeon

Imminent danger

Imminent danger: `dice: ^imminent

Danger
Is slowly flooding with dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^liquid]]
Berserkers are appearing
Is about to collapse
Senses are being distorted
Underworld emissions of poisonous spores
A hunted cult intends it to be their new hideout
A terrible, dormant curse about to be unleashed
Fire is spreading from the deepest chamber
The gate will shut and seal, and not open again until seven days have passed.
A lethal mechanism is about to activate.
^imminent

Liquid

Liquid: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^liquid|^liquid]]

Liquid
oil
water
^liquid

Who or what dwells here now?

Residents: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^residents|^residents]]

Residents
Animated suits of armor battling goblins
Nechrubel-worshipping lich with a skeletal court
Heretic cult lead by a possessed 11-year-old
A vengeful cabal of undead porcelain dolls
Desperate thieves guild dying slowly of cholera
A meaty mass of slime, larvae and spider legs
Wickheads running from foreboding darkness
A Bark-Witch and her root-children
Four-legged pale gremlins stinking of dirt
Tergol’s escaped experiment
Disease spreading ochre-beetles
Dissident courtiers dedicated to the occult
^residents

Distinctive feature

Distinctive feature: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^feature|^feature]]

Feature
Portal to the Land of the Dead, soon ready
Lab where corpses are assembled into golems
Black prism which twists all Powers
300 emaciated, mutilated prisoners
Blind hermit, firmly rooted in the ground, spreading his vile corruption
Bony remains of the Basilisk’s spawn
Obelisk that separates body and soul
Rooms move around the dungeons center
High ceilings, whispers in the upper dark
Artwork affecting the surroundings
Ensnaring, intelligent plants
Giant pools of boiling tar
^feature

Rooms

Rooms:

  • dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomone|^roomone]]
  • dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomtwo|^roomtwo]]
  • dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomthree|^roomthree]]
  • dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomfour|^roomfour]]
Room One
Inscription. The motifs are dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^motif]]
Bloodied beds
Flooded
Leaning
Stinks
Fire damage
^roomone
Motif
Vomit-inducing
Terrifying
Hypnotic
Childish
Teleportation causing
Ugly and pointless
^motif
Room Two
Obvious traps
Full of blood
Torture chamber
Sooty walls
Freezing draft
Creaking doors
^roomtwo
Room Three
Compact darkness
Locked sarcophagi
Shelves with dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^shelfitems]]
^roomthree
Shelf Items
obscure literature
rotting food
^shelfitems
Room Four
Utterly silent
Full of debris
Sacrificial altar: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^alterdesc]]
Remains of a throne
Smoke-filled
Bonfire in the center
^roomfour
Altar Description
cracked
fresh blood
^alterdesc