Adventures
Traps and Devilry
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^trap|^trap]]
| Trap |
|---|
| Well-dressed corpse, booby trapped |
| Wall-holes shoot poisonous arrows |
| Bells and marbles on the floor |
| Scorpion-filled basket poised to fall |
| Fish hooks hanging at eye level |
| Chest marked with explosive runes |
| Lock trapped with vial of poison gas |
| Jewel removal leads to roof collapse |
| Slanted floor, translucent oil, pit |
| Snake-cages on collapsing ceiling tiles |
| Evil urns release cold ghosts |
| Coins coated in grime and poison |
| ^trap |
Weather
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^weather|^weather]]
| Weather |
|---|
| Lifeless grey |
| Hammering rain |
| Piercing wind |
| Deafening storm |
| Black as night |
| Dead quiet |
| Cloudburst |
| Soup-thick mist |
| Crackling frost |
| Irritating drizzle |
| Roaring thunder |
| Gravelike cold |
| ^weather |
Adventure location
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^location|^location]]
| Location |
|---|
| On the barren fields of Kergüs |
| In the center of Alliáns |
| On a beach not distant from Grift |
| On a dirty Schleswig street |
| In the poor Wästland countryside |
| At the city wall of Galgenbeck |
| In the untamed wilds of Tveland |
| Near the Valley of the Unfortunate Dead |
| Pretty much lost in Sarkash |
| At the Bergen Chrypt tree line |
| Onboard a ship on the Endless Sea |
| In a forgotten part of Graven-Tosk |
| ^location |
Who (or what) contacts you?
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^patron|^patron]]
| Patron |
|---|
| One-eyed woman who rules the thieves |
| Bureaucrat with enemies and no honor |
| Badly burned priest |
| Noble child said to see dark visions |
| Warrior that switched loyalties |
| Faint whispers from the crypt |
| Remorseful hangman |
| Tortured traitor |
| Recurring vision in a horrid nightmare |
| Hermit mocked by the other cave-folk |
| Demented elder |
| Sacrifice who escaped a death-cult |
| Monk who was bitten at night |
| Unshaved mystic at The Paunch Swine |
| Devastated mother dressed in white |
| Sailor too long at sea |
| Scoundrel covered in ulcers |
| Drunk seeress with no teeth |
| Restless soul by the name of Ghast |
| Terrified soldier with broken knees |
| ^patron |
Adventure spark
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^hook|^hook]]
| Hook |
|---|
| The undead-riddled Valley awaits |
| Thirteen priests are missing |
| Wrongly imprisoned for murder |
| 66 sacrifices are needed |
| Children missing at Lake Onda |
| Sinkhole swallows half of Schleswig |
| Sabotage an unholy alliance |
| The count goes insane at night |
| Hunted by bloodthirsty death-cult |
| Trapped by an earthquake |
| Verhu’s prophecy is false! |
| Rumours of a cursed treasure |
| Kidnapped blood-wizard |
| A dead demon is resurrected |
| Every grave is emptied one night |
| Enormous cave system near Grift |
| The dead refuse to stay dead |
| PCs are selected for ritual sacrifice |
| Anthelia falls severely ill |
| PC doppelgangers go berserk |
| Take part in a holy mass burial |
| The entire kingdom has nightmares |
| Something has infiltrated the court |
| Artefact must be destroyed |
| Map the land in the west |
| Talk of an unexplored island |
| Gain the trust of a dangerous hermit |
| Find the way to Cube-Violet |
| Stop a Grift suicide-cult |
| Pardon a mad mass-murderer |
| Defend a fort from the undead |
| Steal a sarcophagus from a caravan |
| A fire threatens to devour Sarkash |
| Go to the land fo the dead and back |
| HE demands a gift. See it delivered. |
| Powerful elixir needs ingredients |
| Slave revolt in Galgenbeck |
| Mystical ruins are unearthed |
| They’re coming out of the walls! |
| Three assassinations a night |
| Alchemist needs a living goblin |
| A strange ship ran aground |
| A weirdness leaves Bergen Chrypt |
| Seven women with black eyes |
| The icon’s eyes have been stolen |
| The beast beneath the bridge |
| Movement in a black star’s crater |
| Light from broken sewer grate |
| Children hum forbidden songs |
| Newly discovered path in Sarkash |
| ^hook |
Dungeon creation
Name
Name of the dungeon: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^dungeon|^dungeon]]|First dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^dungeon|^dungeon]]|Second
| First | Second |
|---|---|
| Slaughter | Pit |
| Death | Church |
| Night | Temple |
| Hadean | Tunnels |
| Hell | Crypt |
| Plague | Grave |
| Sin | Fort |
| Doom | Ziggurat |
| Dark | Den |
| Murder | Maze |
| Torture | House |
| Slave | Waste |
| ^dungeon |
Imminent danger
Imminent danger: `dice: ^imminent
| Danger |
|---|
Is slowly flooding with dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^liquid]] |
| Berserkers are appearing |
| Is about to collapse |
| Senses are being distorted |
| Underworld emissions of poisonous spores |
| A hunted cult intends it to be their new hideout |
| A terrible, dormant curse about to be unleashed |
| Fire is spreading from the deepest chamber |
| The gate will shut and seal, and not open again until seven days have passed. |
| A lethal mechanism is about to activate. |
| ^imminent |
Liquid
Liquid: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^liquid|^liquid]]
| Liquid |
|---|
| oil |
| water |
| ^liquid |
Who or what dwells here now?
Residents: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^residents|^residents]]
| Residents |
|---|
| Animated suits of armor battling goblins |
| Nechrubel-worshipping lich with a skeletal court |
| Heretic cult lead by a possessed 11-year-old |
| A vengeful cabal of undead porcelain dolls |
| Desperate thieves guild dying slowly of cholera |
| A meaty mass of slime, larvae and spider legs |
| Wickheads running from foreboding darkness |
| A Bark-Witch and her root-children |
| Four-legged pale gremlins stinking of dirt |
| Tergol’s escaped experiment |
| Disease spreading ochre-beetles |
| Dissident courtiers dedicated to the occult |
| ^residents |
Distinctive feature
Distinctive feature: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^feature|^feature]]
| Feature |
|---|
| Portal to the Land of the Dead, soon ready |
| Lab where corpses are assembled into golems |
| Black prism which twists all Powers |
| 300 emaciated, mutilated prisoners |
| Blind hermit, firmly rooted in the ground, spreading his vile corruption |
| Bony remains of the Basilisk’s spawn |
| Obelisk that separates body and soul |
| Rooms move around the dungeons center |
| High ceilings, whispers in the upper dark |
| Artwork affecting the surroundings |
| Ensnaring, intelligent plants |
| Giant pools of boiling tar |
| ^feature |
Rooms
Rooms:
dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomone|^roomone]]dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomtwo|^roomtwo]]dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomthree|^roomthree]]dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures#^roomfour|^roomfour]]
| Room One |
|---|
Inscription. The motifs are dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^motif]] |
| Bloodied beds |
| Flooded |
| Leaning |
| Stinks |
| Fire damage |
| ^roomone |
| Motif |
|---|
| Vomit-inducing |
| Terrifying |
| Hypnotic |
| Childish |
| Teleportation causing |
| Ugly and pointless |
| ^motif |
| Room Two |
|---|
| Obvious traps |
| Full of blood |
| Torture chamber |
| Sooty walls |
| Freezing draft |
| Creaking doors |
| ^roomtwo |
| Room Three |
|---|
| Compact darkness |
| Locked sarcophagi |
Shelves with dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^shelfitems]] |
| ^roomthree |
| Shelf Items |
|---|
| obscure literature |
| rotting food |
| ^shelfitems |
| Room Four |
|---|
| Utterly silent |
| Full of debris |
Sacrificial altar: dice: [[systems/Mörk Borg/Mörk Borg rules/Adventures\#^alterdesc]] |
| Remains of a throne |
| Smoke-filled |
| Bonfire in the center |
| ^roomfour |
| Altar Description |
|---|
| cracked |
| fresh blood |
| ^alterdesc |